package battle import ( "context" "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/db" "time" ) /* 模块名:战斗模块 描述:处理游侠战斗相关业务 开发:李伟 */ func NewModule() core.IModule { m := new(Battle) return m } type Battle struct { modules.ModuleBase service base.IRPCXService options *Options friend comm.IFriend //好友系统 moonfantasy comm.IMoonFantasy //月之秘境模块 pvp comm.IPvp //实时pvp api_comp *apiComp configure *configureComp modelBattle *modelBattleComp clientmgr *battleClientMgrComp //c#战斗客户端端管理 } //模块名 func (this *Battle) GetType() core.M_Modules { return comm.ModuleBattle } func (this *Battle) NewOptions() (options core.IModuleOptions) { return new(Options) } //模块初始化接口 注册用户创建角色事件 func (this *Battle) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) this.options = options.(*Options) return } func (this *Battle) Start() (err error) { if err = this.ModuleBase.Start(); err != nil { return } var module core.IModule if module, err = this.service.GetModule(comm.ModuleFriend); err != nil { return } this.friend = module.(comm.IFriend) if module, err = this.service.GetModule(comm.ModuleMoonfantasy); err != nil { return } this.moonfantasy = module.(comm.IMoonFantasy) if module, err = this.service.GetModule(comm.ModulePvp); err != nil { return } this.pvp = module.(comm.IPvp) return } //装备组件 func (this *Battle) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.modelBattle = this.RegisterComp(new(modelBattleComp)).(*modelBattleComp) this.clientmgr = this.RegisterComp(new(battleClientMgrComp)).(*battleClientMgrComp) } //查询战斗记录 func (this *Battle) QueryBattleRecord(oid string) (code pb.ErrorCode, record *pb.DBBattleRecord) { var err error if record, err = this.modelBattle.queryrecord(oid); err != nil { code = pb.ErrorCode_BattleNoFoundRecord return } return } //创建pve战斗 func (this *Battle) CreateEveBattle(session comm.IUserSession, req *pb.BattleEVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if record, code = this.modelBattle.createeve(session, conn, pb.BattleType_eve, req); code != pb.ErrorCode_Success { return } return } //创建pve战斗 func (this *Battle) CreatePveBattle(session comm.IUserSession, req *pb.BattlePVEReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if req.Format == nil || req.Format.Format == nil || len(req.Format.Format) != 5 { code = pb.ErrorCode_ReqParameterError return } if req.Format.Friendformat != nil && len(req.Format.Friendformat) != 5 { code = pb.ErrorCode_ReqParameterError } for _, v := range req.Format.Friendformat { if v != "" { this.ModuleRtask.SendToRtask(session, comm.Rtype108, 1) break } } if record, code = this.modelBattle.createpve(session, conn, pb.BattleType_pve, req); code != pb.ErrorCode_Success { return } return } //创建pve战斗 func (this *Battle) CreatePvbBattle(session comm.IUserSession, req *pb.BattlePVBReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if req.Format == nil || len(req.Format) == 0 { code = pb.ErrorCode_ReqParameterError return } if record, code = this.modelBattle.createpvb(session, conn, pb.BattleType_pvb, req); code != pb.ErrorCode_Success { return } return } //创建pve战斗 func (this *Battle) CreatePvpBattle(session comm.IUserSession, req *pb.BattlePVPReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( conn *db.DBConn err error ) if !this.IsCross() { conn, err = db.Local() } else { conn, err = db.ServerDBConn(session.GetServiecTag()) } if err != nil { code = pb.ErrorCode_DBError this.Errorf("session:%v err:", session, err) return } if record, code = this.modelBattle.createpvp(session, conn, pb.BattleType_pvp, req); code != pb.ErrorCode_Success { return } return } //只有跨服环境下才可使用 func (this *Battle) CreateRtPvpBattle(req *pb.BattleRTPVPReq) (code pb.ErrorCode, record *pb.DBBattleRecord) { var ( redmodel *db.DBModel bluemodel *db.DBModel err error ) if !this.IsCross() { code = pb.ErrorCode_Exception return } if redmodel, err = this.GetDBModuleByUid(req.RedCompId, comm.TableHero, time.Hour); err != nil { code = pb.ErrorCode_DBError return } if bluemodel, err = this.GetDBModuleByUid(req.BlueCompId, comm.TableHero, time.Hour); err != nil { code = pb.ErrorCode_DBError return } if record, code = this.modelBattle.creatertpvp(redmodel, bluemodel, pb.BattleType_rtpvp, req); code != pb.ErrorCode_Success { return } return } ///创建角色列表 更具Format表格 func (this *Battle) CreateRolesByFormat(fid int32) (captain int32, roles []*pb.BattleRole, code pb.ErrorCode) { captain, roles, code = this.modelBattle.createMasterRoles(2, 0, fid) return } ///创建角色列表 更具英雄列表 func (this *Battle) CreateRolesByHeros(heros []*pb.DBHero) (roles []*pb.BattleRole, code pb.ErrorCode) { roles = make([]*pb.BattleRole, len(heros)) for i, v := range heros { if roles[i], code = this.modelBattle.createBattleRole(v, 100+i, i); code != pb.ErrorCode_Success { return } } return } ///获取战斗详情 func (this *Battle) GetBattleInfo(req *pb.BattleGetInfoReq) (code pb.ErrorCode, resp *pb.BattleGetInfoResp) { this.Debug("GetBattleInfo", log.Field{Key: "req", Value: req}) var ( ctx context.Context err error ) ctx, _ = context.WithTimeout(context.Background(), time.Second*5) if resp, err = this.clientmgr.GetInfo(ctx, req); err != nil { this.Errorln(err) code = pb.ErrorCode_RpcFuncExecutionError } return } //创建战斗服务 func (this *Battle) CreateBattleServer(req *pb.BattleInfo) (code pb.ErrorCode) { this.Debug("CreateBattleServer", log.Field{Key: "req", Value: req}) var ( resp *pb.BattleCreateServerResp ctx context.Context err error ) ctx, _ = context.WithTimeout(context.Background(), time.Second*5) if resp, err = this.clientmgr.CreateBattle(ctx, &pb.BattleCreateServerReq{Info: req}); err != nil { this.Errorln(err) code = pb.ErrorCode_RpcFuncExecutionError } if !resp.Issucc { code = pb.ErrorCode_BattleCreateFailed } return } func (this *Battle) InCmdBattle(req *pb.BattleInCmdReq) (code pb.ErrorCode) { var ( resp *pb.BattleInCmdResp ctx context.Context err error ) ctx, _ = context.WithTimeout(context.Background(), time.Second*5) if resp, err = this.clientmgr.InCmdBattle(ctx, req); err != nil { this.Errorln(err) code = pb.ErrorCode_RpcFuncExecutionError } if !resp.Issucc { code = pb.ErrorCode_BattleInCmdFailed } return } //pvp认输 func (this *Battle) ConcedeBattle(req *pb.BattleConcedeReq) (code pb.ErrorCode) { var ( resp *pb.BattleConcedeResp err error ) if resp, err = this.clientmgr.ConcedeBattle(context.Background(), req); err != nil { this.Errorln(err) code = pb.ErrorCode_RpcFuncExecutionError } if !resp.Issucc { code = pb.ErrorCode_BattleInCmdFailed } return } //校验战报是否成功 func (this *Battle) CheckBattleReport(session comm.IUserSession, report *pb.BattleReport) (code pb.ErrorCode, iswin bool) { var ( reply *pb.BattleCheckResults ctx context.Context err error ) if report == nil { iswin = false return } if this.options.OpenCheck { stime := time.Now() ctx, _ = context.WithTimeout(context.Background(), time.Second*5) if reply, err = this.clientmgr.CheckBattle(ctx, report); err != nil || !reply.Ischeck { code = pb.ErrorCode_BattleValidationFailed this.Error("[Battle Check]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "reply", Value: reply.String()}, log.Field{Key: "err", Value: err.Error()}, ) return } this.Debug("[Battle Check]", log.Field{Key: "t", Value: time.Since(stime).Milliseconds()}, log.Field{Key: "reply", Value: reply.String()}, ) } this.moonfantasy.Trigger(session, report) for _, v := range report.Completetask { this.ModuleRtask.SendToRtask(session, comm.Rtype157, int32(report.Info.Ptype), v) } return pb.ErrorCode_Success, true }