//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePrivilegeCardData struct { PType int32 Name string AssertDay int32 RenewDay int32 DayReward []*Gameatn DisposableReward []*Gameatn PrivilegeId []int32 Id string } const TypeId_GamePrivilegeCardData = 1735553455 func (*GamePrivilegeCardData) GetTypeId() int32 { return 1735553455 } func (_v *GamePrivilegeCardData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pType"].(float64); !_ok_ { err = errors.New("pType error"); return }; _v.PType = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["assert_day"].(float64); !_ok_ { err = errors.New("assert_day error"); return }; _v.AssertDay = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["renew_day"].(float64); !_ok_ { err = errors.New("renew_day error"); return }; _v.RenewDay = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["day_reward"].([]interface{}); !_ok_ { err = errors.New("day_reward error"); return } _v.DayReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.DayReward = append(_v.DayReward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["disposable_reward"].([]interface{}); !_ok_ { err = errors.New("disposable_reward error"); return } _v.DisposableReward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.DisposableReward = append(_v.DisposableReward, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["privilege_id"].([]interface{}); !_ok_ { err = errors.New("privilege_id error"); return } _v.PrivilegeId = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.PrivilegeId = append(_v.PrivilegeId, _list_v_) } } { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } return } func DeserializeGamePrivilegeCardData(_buf map[string]interface{}) (*GamePrivilegeCardData, error) { v := &GamePrivilegeCardData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }