//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBuzkashiGradeData struct { Num int32 Distance float32 Value int32 Energy int32 Matchvalue int32 ScoreText string } const TypeId_GameBuzkashiGradeData = -378990226 func (*GameBuzkashiGradeData) GetTypeId() int32 { return -378990226 } func (_v *GameBuzkashiGradeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["distance"].(float64); !_ok_ { err = errors.New("distance error"); return }; _v.Distance = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["energy"].(float64); !_ok_ { err = errors.New("energy error"); return }; _v.Energy = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["matchvalue"].(float64); !_ok_ { err = errors.New("matchvalue error"); return }; _v.Matchvalue = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["scoreText"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ScoreText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ScoreText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } return } func DeserializeGameBuzkashiGradeData(_buf map[string]interface{}) (*GameBuzkashiGradeData, error) { v := &GameBuzkashiGradeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }