//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroSkill *GameHeroSkill HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibrary *GameEquipAttrlibrary EquipSuit *GameEquipSuit EquipColor *GameEquipColor EquipIntensify *GameEquipIntensify EquipSCompose *GameEquipSCompose EquipAttribute *GameEquipAttribute EquipEnchanting *GameEquipEnchanting Item *GameItem HeroSkillLevel *GameHeroSkillLevel HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod HeroMethodComment *GameHeroMethodComment Shop *GameShop Shopitem *GameShopitem ActiveReward *GameActiveReward Model *GameModel DrawCard *GameDrawCard ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Facemod *GameFacemod Msgdistrib *GameMsgdistrib Opencond *GameOpencond Pagoda *GamePagoda PagodaTaskReward *GamePagodaTaskReward RdtaskCondi *GameRdtaskCondi RdtaskNpc *GameRdtaskNpc Gourmet *GameGourmet Drop *GameDrop VikingBoss *GameVikingBoss VikingChallenge *GameVikingChallenge VikingLineup *GameVikingLineup VikingEntrance *GameVikingEntrance DreamlandBoos *GameDreamlandBoos DreamlandChallenge *GameDreamlandChallenge DreamlandTrigger *GameDreamlandTrigger HuntingBoss *GameHuntingBoss HuntingChallenge *GameHuntingChallenge HuntingOpenTime *GameHuntingOpenTime HuntingLineup *GameHuntingLineup MonsterFormat *GameMonsterFormat Link *GameLink GetResource *GameGetResource VikingBossSkill *GameVikingBossSkill LibraryFetter *GameLibraryFetter LibraryStory *GameLibraryStory LibraryHero *GameLibraryHero LibraryHistory *GameLibraryHistory LibraryComplot *GameLibraryComplot LibraryFavor *GameLibraryFavor LibraryFavorlv *GameLibraryFavorlv LibraryBubble *GameLibraryBubble LibraryPlayBack *GameLibraryPlayBack Robot *GameRobot NameLibrary *GameNameLibrary HeroConvertdata *GameHeroConvertdata LinestoryTimeLine *GameLinestoryTimeLine LinestoryMainTask *GameLinestoryMainTask Herofusion *GameHerofusion PlayerInfor *GamePlayerInfor HeroTalent *GameHeroTalent TalentSkill *GameTalentSkill ArenaBuyChallenge *GameArenaBuyChallenge ArenaActiveReward *GameArenaActiveReward ArenaRobot *GameArenaRobot ArenaRankReward *GameArenaRankReward ArenaChallengeNpc *GameArenaChallengeNpc ItemBox *GameItemBox Show *GameShow GuildLv *GameGuildLv GuildPng *GameGuildPng GuildActivity *GameGuildActivity GuildSign *GameGuildSign GuildTask *GameGuildTask GuildBossTask *GameGuildBossTask TrollRule *GameTrollRule TrollGoods *GameTrollGoods TrollTrain *GameTrollTrain TrollLv *GameTrollLv TrollCoefficient *GameTrollCoefficient Horoscope *GameHoroscope Sign *GameSign SignReset *GameSignReset SignExtra *GameSignExtra GrowTask *GameGrowTask GrowReward *GameGrowReward Recharge *GameRecharge PrivilegeCard *GamePrivilegeCard Privilege *GamePrivilege WorldTask *GameWorldTask WorldAll *GameWorldAll Teaching *GameTeaching HeroStrategy *GameHeroStrategy FightGlobalEvent *GameFightGlobalEvent PayPackage *GamePayPackage WorldBattle *GameWorldBattle RedDot *GameRedDot RedDotTalkid *GameRedDotTalkid RedDotGroup *GameRedDotGroup PassCheck *GamePassCheck Mail *GameMail CombatLevel *GameCombatLevel CombatManster *GameCombatManster CombatBox *GameCombatBox Help *GameHelp GM *GameGM Guide *GameGuide Vip *GameVip EnchantShop *GameEnchantShop EnchantBoss *GameEnchantBoss EnchantLineup *GameEnchantLineup MainChapter *GameMainChapter MainStage *GameMainStage MainStarreward *GameMainStarreward MainStartype *GameMainStartype Battletasktesting *GameBattletasktesting BattleReady *GameBattleReady Battleready_capskill *GameBattleready_capskill NewSmithy *GameNewSmithy SmithyProficiency *GameSmithyProficiency SmithyStoveV1 *GameSmithyStoveV1 SmithyTool *GameSmithyTool SmithyIdTool *GameSmithyIdTool SmithyCustomer *GameSmithyCustomer SmithyModelPool *GameSmithyModelPool SmithyAtlas *GameSmithyAtlas SmithyAtlasLv *GameSmithyAtlasLv SmithyAtlasScore *GameSmithyAtlasScore SmithyMake *GameSmithyMake SmithyTask *GameSmithyTask Dispatch_Task *GameDispatch_Task Dispatch_Lv *GameDispatch_Lv Dispatch_Battle *GameDispatch_Battle PandamasMz *GamePandamasMz PandamasJs *GamePandamasJs PandamasJx *GamePandamasJx PandamasMryl *GamePandamasMryl PandamasBuff *GamePandamasBuff PandamasTj *GamePandamasTj PandamasTjjl *GamePandamasTjjl PandamasYxjx *GamePandamasYxjx BubbleGroup *GameBubbleGroup Breakingbad *GameBreakingbad } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global"); err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf); err != nil { return nil, err } if buf, err = loader("game_extservers"); err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf); err != nil { return nil, err } if buf, err = loader("game_skillatk"); err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { return nil, err } if buf, err = loader("game_skillafteratk"); err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { return nil, err } if buf, err = loader("game_skillbuff"); err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { return nil, err } if buf, err = loader("game_skillpassive"); err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { return nil, err } if buf, err = loader("game_hero"); err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf); err != nil { return nil, err } if buf, err = loader("game_herostargrow"); err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelgrow"); err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { return nil, err } if buf, err = loader("game_herostarup"); err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { return nil, err } if buf, err = loader("game_heroskill"); err != nil { return nil, err } if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil { return nil, err } if buf, err = loader("game_heroexp"); err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelup"); err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { return nil, err } if buf, err = loader("game_equip"); err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf); err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary"); err != nil { return nil, err } if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { return nil, err } if buf, err = loader("game_equipsuit"); err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { return nil, err } if buf, err = loader("game_equipcolor"); err != nil { return nil, err } if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { return nil, err } if buf, err = loader("game_equipintensify"); err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { return nil, err } if buf, err = loader("game_equipscompose"); err != nil { return nil, err } if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { return nil, err } if buf, err = loader("game_equipattribute"); err != nil { return nil, err } if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { return nil, err } if buf, err = loader("game_equipenchanting"); err != nil { return nil, err } if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { return nil, err } if buf, err = loader("game_item"); err != nil { return nil, err } if tables.Item, err = NewGameItem(buf); err != nil { return nil, err } if buf, err = loader("game_heroskilllevel"); err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { return nil, err } if buf, err = loader("game_heroawaken"); err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { return nil, err } if buf, err = loader("game_heromethod"); err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { return nil, err } if buf, err = loader("game_heromethodcomment"); err != nil { return nil, err } if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil { return nil, err } if buf, err = loader("game_shop"); err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf); err != nil { return nil, err } if buf, err = loader("game_shopitem"); err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf); err != nil { return nil, err } if buf, err = loader("game_activereward"); err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_model"); err != nil { return nil, err } if tables.Model, err = NewGameModel(buf); err != nil { return nil, err } if buf, err = loader("game_drawcard"); err != nil { return nil, err } if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannel"); err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { return nil, err } if buf, err = loader("game_chatsystem"); err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { return nil, err } if buf, err = loader("game_chatservergroup"); err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannelcom"); err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { return nil, err } if buf, err = loader("game_chatexpression"); err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { return nil, err } if buf, err = loader("game_taskround"); err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { return nil, err } if buf, err = loader("game_taskactivereward"); err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_coin"); err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf); err != nil { return nil, err } if buf, err = loader("game_initial"); err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf); err != nil { return nil, err } if buf, err = loader("game_monster"); err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf); err != nil { return nil, err } if buf, err = loader("game_equippos"); err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { return nil, err } if buf, err = loader("game_playerlv"); err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { return nil, err } if buf, err = loader("game_facemod"); err != nil { return nil, err } if tables.Facemod, err = NewGameFacemod(buf); err != nil { return nil, err } if buf, err = loader("game_msgdistrib"); err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { return nil, err } if buf, err = loader("game_opencond"); err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf); err != nil { return nil, err } if buf, err = loader("game_pagoda"); err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf); err != nil { return nil, err } if buf, err = loader("game_pagodataskreward"); err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskcondi"); err != nil { return nil, err } if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { return nil, err } if buf, err = loader("game_rdtasknpc"); err != nil { return nil, err } if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil { return nil, err } if buf, err = loader("game_gourmet"); err != nil { return nil, err } if tables.Gourmet, err = NewGameGourmet(buf); err != nil { return nil, err } if buf, err = loader("game_drop"); err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf); err != nil { return nil, err } if buf, err = loader("game_vikingboss"); err != nil { return nil, err } if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_vikingchallenge"); err != nil { return nil, err } if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_vikinglineup"); err != nil { return nil, err } if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { return nil, err } if buf, err = loader("game_vikingentrance"); err != nil { return nil, err } if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandboos"); err != nil { return nil, err } if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandchallenge"); err != nil { return nil, err } if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandtrigger"); err != nil { return nil, err } if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { return nil, err } if buf, err = loader("game_huntingboss"); err != nil { return nil, err } if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_huntingchallenge"); err != nil { return nil, err } if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_huntingopentime"); err != nil { return nil, err } if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { return nil, err } if buf, err = loader("game_huntinglineup"); err != nil { return nil, err } if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { return nil, err } if buf, err = loader("game_monsterformat"); err != nil { return nil, err } if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { return nil, err } if buf, err = loader("game_link"); err != nil { return nil, err } if tables.Link, err = NewGameLink(buf); err != nil { return nil, err } if buf, err = loader("game_getresource"); err != nil { return nil, err } if tables.GetResource, err = NewGameGetResource(buf); err != nil { return nil, err } if buf, err = loader("game_vikingbossskill"); err != nil { return nil, err } if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfetter"); err != nil { return nil, err } if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil { return nil, err } if buf, err = loader("game_librarystory"); err != nil { return nil, err } if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil { return nil, err } if buf, err = loader("game_libraryhero"); err != nil { return nil, err } if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil { return nil, err } if buf, err = loader("game_libraryhistory"); err != nil { return nil, err } if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil { return nil, err } if buf, err = loader("game_librarycomplot"); err != nil { return nil, err } if tables.LibraryComplot, err = NewGameLibraryComplot(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfavor"); err != nil { return nil, err } if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfavorlv"); err != nil { return nil, err } if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil { return nil, err } if buf, err = loader("game_librarybubble"); err != nil { return nil, err } if tables.LibraryBubble, err = NewGameLibraryBubble(buf); err != nil { return nil, err } if buf, err = loader("game_libraryplayback"); err != nil { return nil, err } if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil { return nil, err } if buf, err = loader("game_robot"); err != nil { return nil, err } if tables.Robot, err = NewGameRobot(buf); err != nil { return nil, err } if buf, err = loader("game_namelibrary"); err != nil { return nil, err } if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { return nil, err } if buf, err = loader("game_heroconvertdata"); err != nil { return nil, err } if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { return nil, err } if buf, err = loader("game_linestorytimeline"); err != nil { return nil, err } if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { return nil, err } if buf, err = loader("game_linestorymaintask"); err != nil { return nil, err } if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { return nil, err } if buf, err = loader("game_herofusion"); err != nil { return nil, err } if tables.Herofusion, err = NewGameHerofusion(buf); err != nil { return nil, err } if buf, err = loader("game_playerinfor"); err != nil { return nil, err } if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { return nil, err } if buf, err = loader("game_herotalent"); err != nil { return nil, err } if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { return nil, err } if buf, err = loader("game_talentskill"); err != nil { return nil, err } if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil { return nil, err } if buf, err = loader("game_arenabuychallenge"); err != nil { return nil, err } if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_arenaactivereward"); err != nil { return nil, err } if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_arenarobot"); err != nil { return nil, err } if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { return nil, err } if buf, err = loader("game_arenarankreward"); err != nil { return nil, err } if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { return nil, err } if buf, err = loader("game_arenachallengenpc"); err != nil { return nil, err } if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { return nil, err } if buf, err = loader("game_itembox"); err != nil { return nil, err } if tables.ItemBox, err = NewGameItemBox(buf); err != nil { return nil, err } if buf, err = loader("game_show"); err != nil { return nil, err } if tables.Show, err = NewGameShow(buf); err != nil { return nil, err } if buf, err = loader("game_guildlv"); err != nil { return nil, err } if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { return nil, err } if buf, err = loader("game_guildpng"); err != nil { return nil, err } if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { return nil, err } if buf, err = loader("game_guildactivity"); err != nil { return nil, err } if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { return nil, err } if buf, err = loader("game_guildsign"); err != nil { return nil, err } if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { return nil, err } if buf, err = loader("game_guildtask"); err != nil { return nil, err } if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { return nil, err } if buf, err = loader("game_guildbosstask"); err != nil { return nil, err } if tables.GuildBossTask, err = NewGameGuildBossTask(buf); err != nil { return nil, err } if buf, err = loader("game_trollrule"); err != nil { return nil, err } if tables.TrollRule, err = NewGameTrollRule(buf); err != nil { return nil, err } if buf, err = loader("game_trollgoods"); err != nil { return nil, err } if tables.TrollGoods, err = NewGameTrollGoods(buf); err != nil { return nil, err } if buf, err = loader("game_trolltrain"); err != nil { return nil, err } if tables.TrollTrain, err = NewGameTrollTrain(buf); err != nil { return nil, err } if buf, err = loader("game_trolllv"); err != nil { return nil, err } if tables.TrollLv, err = NewGameTrollLv(buf); err != nil { return nil, err } if buf, err = loader("game_trollcoefficient"); err != nil { return nil, err } if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf); err != nil { return nil, err } if buf, err = loader("game_horoscope"); err != nil { return nil, err } if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { return nil, err } if buf, err = loader("game_sign"); err != nil { return nil, err } if tables.Sign, err = NewGameSign(buf); err != nil { return nil, err } if buf, err = loader("game_signreset"); err != nil { return nil, err } if tables.SignReset, err = NewGameSignReset(buf); err != nil { return nil, err } if buf, err = loader("game_signextra"); err != nil { return nil, err } if tables.SignExtra, err = NewGameSignExtra(buf); err != nil { return nil, err } if buf, err = loader("game_growtask"); err != nil { return nil, err } if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { return nil, err } if buf, err = loader("game_growreward"); err != nil { return nil, err } if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { return nil, err } if buf, err = loader("game_recharge"); err != nil { return nil, err } if tables.Recharge, err = NewGameRecharge(buf); err != nil { return nil, err } if buf, err = loader("game_privilegecard"); err != nil { return nil, err } if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { return nil, err } if buf, err = loader("game_privilege"); err != nil { return nil, err } if tables.Privilege, err = NewGamePrivilege(buf); err != nil { return nil, err } if buf, err = loader("game_worldtask"); err != nil { return nil, err } if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { return nil, err } if buf, err = loader("game_worldall"); err != nil { return nil, err } if tables.WorldAll, err = NewGameWorldAll(buf); err != nil { return nil, err } if buf, err = loader("game_teaching"); err != nil { return nil, err } if tables.Teaching, err = NewGameTeaching(buf); err != nil { return nil, err } if buf, err = loader("game_herostrategy"); err != nil { return nil, err } if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { return nil, err } if buf, err = loader("game_fightglobalevent"); err != nil { return nil, err } if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil { return nil, err } if buf, err = loader("game_paypackage"); err != nil { return nil, err } if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { return nil, err } if buf, err = loader("game_worldbattle"); err != nil { return nil, err } if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { return nil, err } if buf, err = loader("game_reddot"); err != nil { return nil, err } if tables.RedDot, err = NewGameRedDot(buf); err != nil { return nil, err } if buf, err = loader("game_reddottalkid"); err != nil { return nil, err } if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf); err != nil { return nil, err } if buf, err = loader("game_reddotgroup"); err != nil { return nil, err } if tables.RedDotGroup, err = NewGameRedDotGroup(buf); err != nil { return nil, err } if buf, err = loader("game_passcheck"); err != nil { return nil, err } if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { return nil, err } if buf, err = loader("game_mail"); err != nil { return nil, err } if tables.Mail, err = NewGameMail(buf); err != nil { return nil, err } if buf, err = loader("game_combatlevel"); err != nil { return nil, err } if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { return nil, err } if buf, err = loader("game_combatmanster"); err != nil { return nil, err } if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { return nil, err } if buf, err = loader("game_combatbox"); err != nil { return nil, err } if tables.CombatBox, err = NewGameCombatBox(buf); err != nil { return nil, err } if buf, err = loader("game_help"); err != nil { return nil, err } if tables.Help, err = NewGameHelp(buf); err != nil { return nil, err } if buf, err = loader("game_gm"); err != nil { return nil, err } if tables.GM, err = NewGameGM(buf); err != nil { return nil, err } if buf, err = loader("game_guide"); err != nil { return nil, err } if tables.Guide, err = NewGameGuide(buf); err != nil { return nil, err } if buf, err = loader("game_vip"); err != nil { return nil, err } if tables.Vip, err = NewGameVip(buf); err != nil { return nil, err } if buf, err = loader("game_enchantshop"); err != nil { return nil, err } if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil { return nil, err } if buf, err = loader("game_enchantboss"); err != nil { return nil, err } if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil { return nil, err } if buf, err = loader("game_enchantlineup"); err != nil { return nil, err } if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil { return nil, err } if buf, err = loader("game_mainchapter"); err != nil { return nil, err } if tables.MainChapter, err = NewGameMainChapter(buf); err != nil { return nil, err } if buf, err = loader("game_mainstage"); err != nil { return nil, err } if tables.MainStage, err = NewGameMainStage(buf); err != nil { return nil, err } if buf, err = loader("game_mainstarreward"); err != nil { return nil, err } if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil { return nil, err } if buf, err = loader("game_mainstartype"); err != nil { return nil, err } if tables.MainStartype, err = NewGameMainStartype(buf); err != nil { return nil, err } if buf, err = loader("game_battletasktesting"); err != nil { return nil, err } if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil { return nil, err } if buf, err = loader("game_battleready"); err != nil { return nil, err } if tables.BattleReady, err = NewGameBattleReady(buf); err != nil { return nil, err } if buf, err = loader("game_battleready_capskill"); err != nil { return nil, err } if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil { return nil, err } if buf, err = loader("game_newsmithy"); err != nil { return nil, err } if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil { return nil, err } if buf, err = loader("game_smithyproficiency"); err != nil { return nil, err } if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil { return nil, err } if buf, err = loader("game_smithystovev1"); err != nil { return nil, err } if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil { return nil, err } if buf, err = loader("game_smithytool"); err != nil { return nil, err } if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil { return nil, err } if buf, err = loader("game_smithyidtool"); err != nil { return nil, err } if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil { return nil, err } if buf, err = loader("game_smithycustomer"); err != nil { return nil, err } if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil { return nil, err } if buf, err = loader("game_smithymodelpool"); err != nil { return nil, err } if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil { return nil, err } if buf, err = loader("game_smithyatlas"); err != nil { return nil, err } if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil { return nil, err } if buf, err = loader("game_smithyatlaslv"); err != nil { return nil, err } if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil { return nil, err } if buf, err = loader("game_smithyatlasscore"); err != nil { return nil, err } if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil { return nil, err } if buf, err = loader("game_smithymake"); err != nil { return nil, err } if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil { return nil, err } if buf, err = loader("game_smithytask"); err != nil { return nil, err } if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil { return nil, err } if buf, err = loader("game_dispatch_task"); err != nil { return nil, err } if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil { return nil, err } if buf, err = loader("game_dispatch_lv"); err != nil { return nil, err } if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil { return nil, err } if buf, err = loader("game_dispatch_battle"); err != nil { return nil, err } if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasmz"); err != nil { return nil, err } if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasjs"); err != nil { return nil, err } if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasjx"); err != nil { return nil, err } if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasmryl"); err != nil { return nil, err } if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasbuff"); err != nil { return nil, err } if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil { return nil, err } if buf, err = loader("game_pandamastj"); err != nil { return nil, err } if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil { return nil, err } if buf, err = loader("game_pandamastjjl"); err != nil { return nil, err } if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasyxjx"); err != nil { return nil, err } if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil { return nil, err } if buf, err = loader("game_bubblegroup"); err != nil { return nil, err } if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil { return nil, err } if buf, err = loader("game_breakingbad"); err != nil { return nil, err } if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil { return nil, err } return tables, nil }