package caravan import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) BuyOrSellCheck(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (code pb.ErrorCode) { if len(req.Items) == 0 || req.City == 0 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) BuyOrSell(session comm.IUserSession, req *pb.CaravanBuyOrSellReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( update map[string]interface{} addScore int32 // 收益 cityInfo *pb.CityInfo ok bool upperLimit int32 // 单个物品堆叠上限 ) update = make(map[string]interface{}) if code = this.BuyOrSellCheck(session, req); code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } caravan, err := this.module.modelCaravan.getCaravanList(session.GetUserId()) if err != nil { code = pb.ErrorCode_DBError return } cityInfo, ok = caravan.City[req.City] if !ok { code = pb.ErrorCode_ConfigNoFound return } if c := this.module.configure.GetCaravanLv(caravan.Lv); c != nil { upperLimit = c.Bagtagnum // 获取单个格子堆叠数 } // special 城市卖给玩家的商品 // exspecial 城市想要玩家卖给他的商品库 if !req.IsBuy { // 卖给npc for k, v := range req.Items { // 校验背包数据够不够 items, ok := caravan.Items[k] if !ok { this.module.Errorf("背包道具数量不足%s,道具ID:%d,背包数量:%d", session.GetUserId(), k, v) continue } for _, k1 := range cityInfo.Like { if k == k1 { if v <= caravan.Items[k].Count { caravan.Items[k].Count -= v } else { code = pb.ErrorCode_TrollSellMax // 卖出数量不足 return } } } // 找到城市想要收购的物品 var price int32 price = items.Price for _, v := range cityInfo.Unlike { if v == k { if cityConf := this.module.configure.GetCaravanCity(req.City); cityConf != nil { price = cityConf.Exspecialnum * items.Price / 1000 } break } } addScore += price * v // 卖出收益 } if this.module.ArrayBag(caravan, upperLimit) { // 背包满了 code = pb.ErrorCode_TrollMaxItemCount return } // 统计 收益 var lvReward []*cfg.Gameatn caravan.Profit += int64(addScore) update["profit"] = caravan.Profit curLv := this.module.CheckCaravavLvUp(caravan) if curLv > caravan.Lv { for i := caravan.Lv; i <= curLv-caravan.Lv; i++ { if c := this.module.configure.GetCaravanLv(int32(i)); c != nil { lvReward = append(lvReward, c.Reward...) } } } if len(lvReward) > 0 { if reward := this.module.DispenseRes(session, lvReward, true); reward != pb.ErrorCode_Success { this.module.Errorf("lv reward dispenseRes err:%v", lvReward) } } } else { // 买入 for k, v := range req.Items { items, ok := caravan.Items[k] if !ok { this.module.Errorf("背包道具数量不足%s,道具ID:%d,背包数量:%d", session.GetUserId(), k, v) continue } if upperLimit > caravan.Items[k].Count+v { code = pb.ErrorCode_TrollBuyMax // 达到购买上限直接退出 return } // 计算均价 totla := caravan.Items[k].Count * caravan.Items[k].Price var price int32 price = items.Price for _, v := range cityInfo.Like { if v == k { if cityConf := this.module.configure.GetCaravanCity(req.City); cityConf != nil { price = cityConf.Specialnum * items.Price / 1000 } break } } caravan.Items[k].Count += v totla += price * v caravan.Items[k].Price = totla / caravan.Items[k].Count // 同步更新该城市的 出售货物信息 if _, ok := cityInfo.Count[req.City]; ok { if cityInfo.Count[req.City] < v { code = pb.ErrorCode_TrollBuyMax // 商品数量不足 return } cityInfo.Count[req.City] -= v update["city"] = caravan.City } addScore -= price * v } if this.module.ArrayBag(caravan, upperLimit) { // 背包满了 code = pb.ErrorCode_TrollMaxItemCount return } } if code = this.module.DispenseRes(session, []*cfg.Gameatn{{ A: "attr", T: "merchantmoney", N: addScore, }}, true); code != pb.ErrorCode_Success { this.module.Errorf("获得虚拟币失败:%d", code) } update["item"] = caravan.Items update["baglimit"] = caravan.Baglimit update["useCount"] = caravan.UseCount // 更新背包使用数量 this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), update) session.SendMsg(string(this.module.GetType()), "buyorsell", &pb.CaravanBuyOrSellResp{ Data: caravan, }) return }