package pagoda import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go.mongodb.org/mongo-driver/bson/primitive" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.PagodaChallengeReq) (code pb.ErrorCode) { if req.LevelID <= 0 && req.PagodaType != 0 { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.PagodaChallengeReq) (code pb.ErrorCode, data proto.Message) { var ( mapData map[string]interface{} ) mapData = make(map[string]interface{}, 0) code = this.ChallengeCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } pagoda, err := this.module.modelPagoda.getPagodaList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } cfg := this.module.configure.GetPagodaConfigData(req.PagodaType, req.LevelID) if cfg == nil { code = pb.ErrorCode_PagodaNotFound return } if req.PagodaType == comm.PagodaType { // 普通塔 if pagoda.Type != cfg.PagodaType || cfg.PreLevel != pagoda.PagodaId { code = pb.ErrorCode_PagodaLevlErr // 挑战关卡数据不匹配 return } //// todo 战斗相关 pagoda.Type = req.PagodaType mapData["pagodaId"] = cfg.LayerNum mapData["type"] = pagoda.Type this.module.modulerank.ChangeUserRank(session.GetUserId(), mapData) // 通关奖励 code = this.module.DispenseRes(session, cfg.Reward, true) if code != pb.ErrorCode_Success { return } pagoda.PagodaId = cfg.LayerNum // 更新层数 mapData["pagodaId"] = cfg.LayerNum code = this.module.ModifyPagodaData(session.GetUserId(), mapData) session.SendMsg(string(this.module.GetType()), PagodaChallengeResp, &pb.PagodaChallengeResp{Data: pagoda}) return } else { // 普通塔通关了 Nomalcfg := this.module.configure.GetPagodaConfigData(comm.PagodaType, pagoda.PagodaId+1) if Nomalcfg != nil { code = pb.ErrorCode_PagodaNotFound return } // 塔数据校验 seasonPagoda, _ := this.module.modelSeasonPagoda.getSeasonPagodaList(session.GetUserId()) if seasonPagoda == nil { if req.LevelID != 1 { code = pb.ErrorCode_PagodaLevlErr // 挑战关卡数据不匹配 return } } else { if seasonPagoda.Type != req.PagodaType || cfg.PreLevel != seasonPagoda.PagodaId { code = pb.ErrorCode_PagodaLevlErr // 挑战关卡数据不匹配 return } } // 挑战处理 if seasonPagoda == nil { seasonPagoda = &pb.DBSeasonPagoda{} seasonPagoda.Id = primitive.NewObjectID().Hex() seasonPagoda.Uid = session.GetUserId() seasonPagoda.PagodaId = 1 // 初始数据1层 seasonPagoda.Type = req.PagodaType this.module.modelSeasonPagoda.addNewSeasonPagoda(session.GetUserId(), seasonPagoda) } else { seasonPagoda.PagodaId = cfg.LayerNum mapData["pagodaId"] = cfg.LayerNum code = this.module.ModifySeasonPagodaData(session.GetUserId(), mapData) } rst, _ := this.module.modulerank.GetUserRandData(session.GetUserId()) if rst.Uid == "" { rst.Uid = session.GetUserId() rst.Id = primitive.NewObjectID().Hex() rst.Type = req.PagodaType rst.Nickname = this.module.ModuleUser.GetUser(session.GetUserId()).Name rst.Lv = this.module.ModuleUser.GetUser(session.GetUserId()).Lv rst.PagodaId = pagoda.PagodaId this.module.modulerank.AddRank(session.GetUserId(), rst) } else { mapData["pagodaId"] = cfg.LayerNum this.module.modulerank.ChangeUserRank(session.GetUserId(), mapData) } pagoda.PagodaId = seasonPagoda.PagodaId pagoda.Type = seasonPagoda.Type pagoda.Reward = seasonPagoda.Reward session.SendMsg(string(this.module.GetType()), PagodaChallengeResp, &pb.PagodaChallengeResp{Data: pagoda}) } this.module.ModuleRtask.SendToRtask(session, comm.Rtype58, 1) this.module.ModuleRtask.SendToRtask(session, comm.Rtype59, pagoda.PagodaId) return }