//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_taskRoundData struct { Key int32 IdList int32 IdTag int32 TaskDisplay string TypeId int32 ConditionSecond int32 ConditionCondition int32 Active int32 IdAfter int32 Reword []*Game_atn } func (Game_taskRoundData) GetTypeId() int { return 768648535 } func NewGame_taskRoundData(_buf map[string]interface{}) (_v *Game_taskRoundData, err error) { _v = &Game_taskRoundData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_list"].(float64); !_ok_ { err = errors.New("id_list error"); return }; _v.IdList = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_tag"].(float64); !_ok_ { err = errors.New("id_tag error"); return }; _v.IdTag = int32(_tempNum_) } { var _ok_ bool; if _v.TaskDisplay, _ok_ = _buf["task_display"].(string); !_ok_ { err = errors.New("task_display error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_id"].(float64); !_ok_ { err = errors.New("type_id error"); return }; _v.TypeId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition_second"].(float64); !_ok_ { err = errors.New("condition_second error"); return }; _v.ConditionSecond = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["condition_condition"].(float64); !_ok_ { err = errors.New("condition_condition error"); return }; _v.ConditionCondition = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["active"].(float64); !_ok_ { err = errors.New("active error"); return }; _v.Active = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id_after"].(float64); !_ok_ { err = errors.New("id_after error"); return }; _v.IdAfter = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["reword"].([]interface{}); !_ok_ { err = errors.New("reword error"); return } _v.Reword = make([]*Game_atn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Game_atn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } } _v.Reword = append(_v.Reword, _list_v_) } } return }