//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_mainlineChapterData struct { Id int32 Name string Intensity string Map string Desc string Icon string Text string Episode []int32 Award []*Game_atn } func (Game_mainlineChapterData) GetTypeId() int { return 35012142 } func NewGame_mainlineChapterData(_buf map[string]interface{}) (_v *Game_mainlineChapterData, err error) { _v = &Game_mainlineChapterData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; if _v.Intensity, _ok_ = _buf["Intensity"].(string); !_ok_ { err = errors.New("Intensity error"); return } } { var _ok_ bool; if _v.Map, _ok_ = _buf["map"].(string); !_ok_ { err = errors.New("map error"); return } } { var _ok_ bool; if _v.Desc, _ok_ = _buf["desc"].(string); !_ok_ { err = errors.New("desc error"); return } } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; if _v.Text, _ok_ = _buf["text"].(string); !_ok_ { err = errors.New("text error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["Episode"].([]interface{}); !_ok_ { err = errors.New("Episode error"); return } _v.Episode = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Episode = append(_v.Episode, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } _v.Award = make([]*Game_atn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Game_atn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } } _v.Award = append(_v.Award, _list_v_) } } return }