//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_activeReward struct { _dataMap map[int32]*Game_activeRewardData _dataList []*Game_activeRewardData } func NewGame_activeReward(_buf []map[string]interface{}) (*Game_activeReward, error) { _dataList := make([]*Game_activeRewardData, 0, len(_buf)) dataMap := make(map[int32]*Game_activeRewardData) for _, _ele_ := range _buf { if _v, err2 := NewGame_activeRewardData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &Game_activeReward{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_activeReward) GetDataMap() map[int32]*Game_activeRewardData { return table._dataMap } func (table *Game_activeReward) GetDataList() []*Game_activeRewardData { return table._dataList } func (table *Game_activeReward) Get(key int32) *Game_activeRewardData { return table._dataMap[key] }