//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { LocalizeConfig_CNCategory *Localize_LocalizeConfig_CNCategory LocalizeConfig_ENCategory *Localize_LocalizeConfig_ENCategory LocalizeConfig_TWCategory *Localize_LocalizeConfig_TWCategory global *Game_global hero *Game_hero ui *Game_ui skill *Game_skill plot *Game_plot extservers *Game_extservers skillAtk *Game_skillAtk skillAfteratk *Game_skillAfteratk skillBuff *Game_skillBuff skillPassive *Game_skillPassive newHero *Game_newHero heroStargrow *Game_heroStargrow heroLevelgrow *Game_heroLevelgrow heroStarup *Game_heroStarup heroExp *Game_heroExp heroLevelup *Game_heroLevelup equip *Game_equip equipAttrlibrary *Game_equipAttrlibrary equipSuit *Game_equipSuit equipIntensify *Game_equipIntensify item *Game_item heroSkillLevel *Game_heroSkillLevel heroResonance *Game_heroResonance comAtn *Game_comAtn heroAwaken *Game_heroAwaken shop *Game_shop shopitem *Game_shopitem taskRound *Game_taskRound activeReward *Game_activeReward serverList *Game_serverList com *Game_com newSkill *Game_newSkill model *Game_model mainlineChapter *Game_mainlineChapter mainlineEasy *Game_mainlineEasy mainlineHard *Game_mainlineHard mainlinePurgatory *Game_mainlinePurgatory } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("LocalizeConfig_CN") ; err != nil { return nil, err } if tables.LocalizeConfig_CNCategory, err = NewLocalize_LocalizeConfig_CNCategory(buf) ; err != nil { return nil, err } if buf, err = loader("LocalizeConfig_EN") ; err != nil { return nil, err } if tables.LocalizeConfig_ENCategory, err = NewLocalize_LocalizeConfig_ENCategory(buf) ; err != nil { return nil, err } if buf, err = loader("LocalizeConfig_TW") ; err != nil { return nil, err } if tables.LocalizeConfig_TWCategory, err = NewLocalize_LocalizeConfig_TWCategory(buf) ; err != nil { return nil, err } if buf, err = loader("game_global") ; err != nil { return nil, err } if tables.global, err = NewGame_global(buf) ; err != nil { return nil, err } if buf, err = loader("game_hero") ; err != nil { return nil, err } if tables.hero, err = NewGame_hero(buf) ; err != nil { return nil, err } if buf, err = loader("game_ui") ; err != nil { return nil, err } if tables.ui, err = NewGame_ui(buf) ; err != nil { return nil, err } if buf, err = loader("game_skill") ; err != nil { return nil, err } if tables.skill, err = NewGame_skill(buf) ; err != nil { return nil, err } if buf, err = loader("game_plot") ; err != nil { return nil, err } if tables.plot, err = NewGame_plot(buf) ; err != nil { return nil, err } if buf, err = loader("game_extservers") ; err != nil { return nil, err } if tables.extservers, err = NewGame_extservers(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillatk") ; err != nil { return nil, err } if tables.skillAtk, err = NewGame_skillAtk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillafteratk") ; err != nil { return nil, err } if tables.skillAfteratk, err = NewGame_skillAfteratk(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillbuff") ; err != nil { return nil, err } if tables.skillBuff, err = NewGame_skillBuff(buf) ; err != nil { return nil, err } if buf, err = loader("game_skillpassive") ; err != nil { return nil, err } if tables.skillPassive, err = NewGame_skillPassive(buf) ; err != nil { return nil, err } if buf, err = loader("game_newhero") ; err != nil { return nil, err } if tables.newHero, err = NewGame_newHero(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostargrow") ; err != nil { return nil, err } if tables.heroStargrow, err = NewGame_heroStargrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelgrow") ; err != nil { return nil, err } if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf) ; err != nil { return nil, err } if buf, err = loader("game_herostarup") ; err != nil { return nil, err } if tables.heroStarup, err = NewGame_heroStarup(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroexp") ; err != nil { return nil, err } if tables.heroExp, err = NewGame_heroExp(buf) ; err != nil { return nil, err } if buf, err = loader("game_herolevelup") ; err != nil { return nil, err } if tables.heroLevelup, err = NewGame_heroLevelup(buf) ; err != nil { return nil, err } if buf, err = loader("game_equip") ; err != nil { return nil, err } if tables.equip, err = NewGame_equip(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary") ; err != nil { return nil, err } if tables.equipAttrlibrary, err = NewGame_equipAttrlibrary(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipsuit") ; err != nil { return nil, err } if tables.equipSuit, err = NewGame_equipSuit(buf) ; err != nil { return nil, err } if buf, err = loader("game_equipintensify") ; err != nil { return nil, err } if tables.equipIntensify, err = NewGame_equipIntensify(buf) ; err != nil { return nil, err } if buf, err = loader("game_item") ; err != nil { return nil, err } if tables.item, err = NewGame_item(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroskilllevel") ; err != nil { return nil, err } if tables.heroSkillLevel, err = NewGame_heroSkillLevel(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroresonance") ; err != nil { return nil, err } if tables.heroResonance, err = NewGame_heroResonance(buf) ; err != nil { return nil, err } if buf, err = loader("game_comatn") ; err != nil { return nil, err } if tables.comAtn, err = NewGame_comAtn(buf) ; err != nil { return nil, err } if buf, err = loader("game_heroawaken") ; err != nil { return nil, err } if tables.heroAwaken, err = NewGame_heroAwaken(buf) ; err != nil { return nil, err } if buf, err = loader("game_shop") ; err != nil { return nil, err } if tables.shop, err = NewGame_shop(buf) ; err != nil { return nil, err } if buf, err = loader("game_shopitem") ; err != nil { return nil, err } if tables.shopitem, err = NewGame_shopitem(buf) ; err != nil { return nil, err } if buf, err = loader("game_taskround") ; err != nil { return nil, err } if tables.taskRound, err = NewGame_taskRound(buf) ; err != nil { return nil, err } if buf, err = loader("game_activereward") ; err != nil { return nil, err } if tables.activeReward, err = NewGame_activeReward(buf) ; err != nil { return nil, err } if buf, err = loader("game_serverlist") ; err != nil { return nil, err } if tables.serverList, err = NewGame_serverList(buf) ; err != nil { return nil, err } if buf, err = loader("game_com") ; err != nil { return nil, err } if tables.com, err = NewGame_com(buf) ; err != nil { return nil, err } if buf, err = loader("game_newskill") ; err != nil { return nil, err } if tables.newSkill, err = NewGame_newSkill(buf) ; err != nil { return nil, err } if buf, err = loader("game_model") ; err != nil { return nil, err } if tables.model, err = NewGame_model(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinechapter") ; err != nil { return nil, err } if tables.mainlineChapter, err = NewGame_mainlineChapter(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlineeasy") ; err != nil { return nil, err } if tables.mainlineEasy, err = NewGame_mainlineEasy(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinehard") ; err != nil { return nil, err } if tables.mainlineHard, err = NewGame_mainlineHard(buf) ; err != nil { return nil, err } if buf, err = loader("game_mainlinepurgatory") ; err != nil { return nil, err } if tables.mainlinePurgatory, err = NewGame_mainlinePurgatory(buf) ; err != nil { return nil, err } return tables, nil }