package user import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" event_v2 "go_dreamfactory/lego/sys/event/v2" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "go_dreamfactory/utils" "time" uuid "github.com/satori/go.uuid" "go.mongodb.org/mongo-driver/bson" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" ) type ModelUser struct { modules.MCompModel module *User EventApp *event_v2.App } func (this *ModelUser) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.TableName = comm.TableUser err = this.MCompModel.Init(service, module, comp, options) this.module = module.(*User) this.EventApp = event_v2.NewApp() this.EventApp.Listen(comm.EventUserChanged, this.ChangeExp) this.EventApp.Listen(comm.EventUserChanged, this.ChangeLevel) return } func (this *ModelUser) FindByAccount(sid string, account string) (*pb.DBUser, error) { filter := bson.M{ "sid": sid, "binduid": account, } sr := this.DB.FindOne(comm.TableUser, filter) var nd *pb.DBUser err := sr.Decode(&nd) return nd, err } //查询昵称 func (this *ModelUser) NickNameIsExist(name string) bool { if err := this.DB.FindOne(comm.TableUser, bson.M{"name": name}).Err(); err != nil { if err == mongo.ErrNoDocuments { //无记录 return true } } return false } //创建初始用户 func (this *ModelUser) User_Create(user *pb.DBUser) (err error) { now := configure.Now().Unix() _id := primitive.NewObjectID().Hex() user.Id = _id user.Uid = fmt.Sprintf("%s_%s", user.Sid, _id) user.Uuid = uuid.NewV4().String() user.Lv = 1 //初始等级 user.Ctime = now user.Logintime = now return this.Add(user.Uid, user) } //获取用户 func (this *ModelUser) GetUser(uid string) (user *pb.DBUser) { user = &pb.DBUser{} // if err := this.Get(uid, user); err != nil { // this.module.Errorf("GetUser uid:%v err:%v",uid,err) // return // } if this.module.IsCross() { if model, err := this.module.GetDBModuleByUid(uid, this.TableName, this.Expired); err != nil { this.module.Errorln(err) } else { if err = model.Get(uid, user); err != nil { this.module.Errorf("err:%v", err) } } } else { if err := this.Get(uid, user); err != nil { this.module.Errorf("err:%v", err) } } return } //设置属性 func (this *ModelUser) updateUserAttr(uid string, data map[string]interface{}) error { if this.module.IsCross() { if model, err := this.module.GetDBModuleByUid(uid, this.TableName, this.Expired); err != nil { this.module.Errorln(err) } else { if err = model.Change(uid, data); err != nil { this.module.Errorf("err:%v", err) } } } else { return this.Change(uid, data) } return nil } //是否今天首次登录 func (this *ModelUser) isLoginFirst(timestamp int64) bool { now := configure.Now() if timestamp == 0 || timestamp > now.Unix() { this.module.Debugf("lastlogin time great now") return false } tt := time.Unix(timestamp, 0) if !utils.IsToday(timestamp) { if tt.Before(now) { return true } } return false } //删除用户数据 func (this *ModelUser) delete(uid string) { if err := this.DelByUId(uid); err != nil { log.Errorf("%v", err) } } // 修改玩家名字 func (this *ModelUser) modifyName(uid string, newName string) (code pb.ErrorCode) { user := this.GetUser(uid) if user == nil { code = pb.ErrorCode_UserSessionNobeing return } // 修改名称 update := map[string]interface{}{ "name": newName, } if err := this.Change(uid, update); err != nil { code = pb.ErrorCode_DBError return } return } func (this *ModelUser) updateOfflineTime(uid string) { if err := this.updateUserAttr(uid, map[string]interface{}{"offlinetime": configure.Now().Unix()}); err != nil { this.module.Errorln(err) } } // change exp func (this *ModelUser) ChangeExp(event interface{}, next func(event interface{})) { ul := event.(*UserListen) // TODO nothing next(ul) } //change level func (this *ModelUser) ChangeLevel(event interface{}, next func(event interface{})) { ul := event.(*UserListen) curLv := ul.lv //下一等级配置 nextLvConf := this.module.configure.GetPlayerlvConf(curLv + 1) var rewards []*cfg.Gameatn for nextLvConf != nil && ul.exp >= int64(nextLvConf.Exp) { curLv++ //叠加奖励 rewards = append(rewards, nextLvConf.Reward...) nextLvConf = this.module.configure.GetPlayerlvConf(curLv + 1) } // 等级有递增时再更新 if curLv > ul.lv { ul.lv = curLv update := map[string]interface{}{ "lv": ul.lv, } this.module.modelUser.Change(ul.session.GetUserId(), update) ul.session.SendMsg(string(this.module.GetType()), UserSubTypeLvChangedPush, &pb.UserLvChangedPush{Uid: ul.session.GetUserId(), Exp: ul.exp, Lv: ul.lv}) this.module.DispenseRes(ul.session, rewards, true) mc, err := this.module.service.GetModule(comm.ModuleChat) if err != nil { return } if chat, ok := mc.(comm.IChat); ok { chat.SendSysChatToUser(ul.session, comm.ChatSystem12, ul.lv, 0, ul.name) } } } //玩家信息监听 type UserListen struct { event_v2.Event session comm.IUserSession exp int64 lv int32 name string }