package gourmet import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) CreateOrderCheck(session comm.IUserSession, req *pb.GourmetCreateOrderReq) (code pb.ErrorCode) { if len(req.Order) == 0 { code = pb.ErrorCode_ReqParameterError return } return } ///美食城创建订单 func (this *apiComp) CreateOrder(session comm.IUserSession, req *pb.GourmetCreateOrderReq) (code pb.ErrorCode, data proto.Message) { var ( res []*cfg.Gameatn // 订单消耗 costTime int32 // 当前订单的总耗时 szTime map[int32]int32 // 记录每个类型的订单耗时 key 是技能组type value 订单耗时 privilegeAddItme int32 // 特权额外增加的时间 ) szTime = make(map[int32]int32, 0) code = this.CreateOrderCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } _gourmet, err := this.module.modelGourmet.getGourmetList(session.GetUserId()) if err != nil { code = pb.ErrorCode_DBError return } // 记录每个食材耗时 for k, v := range _gourmet.Skill { _skillCfg := this.module.configure.GetGourmetConfigData(k, v) szTime[k] += _skillCfg.Needtime // 高效制作技能 for k1, v1 := range _gourmet.SpecialSkill { specalSkill := this.module.configure.GetGourmetConfigData(k1, v1) szTime[k] += specalSkill.Needtime } } // if !utils.IsToday(_gourmet.Ctime) { // 跨天了 // _gourmet.Ctime = configure.Now().Unix() // _gourmet.OrderCostTime = 0 // } // 计算消耗 for _, order := range req.Order { if order.FoodCount == 0 { continue } if v, ok := szTime[order.FoodType]; ok { costTime += v * order.FoodCount } if v, ok := _gourmet.Skill[order.FoodType]; ok { conf := this.module.configure.GetGourmetConfigData(order.FoodType, v) res = append(res, conf.DeliciousConsume...) } } // 校验时间 cfgCom := this.module.configure.GetGlobalConf() // 获取总的下单时长 if cfgCom == nil { return } privilegeAddItme = this.module.ModulePrivilege.GetCountByPrivilegeId(session.GetUserId(), comm.PrivilegeType8) _gourmet.OrderCostTime += costTime if cfgCom.Gourmet+privilegeAddItme < _gourmet.OrderCostTime { // 大于总时长是不允许的 code = pb.ErrorCode_GourmetMoreOrderTime return } if _gourmet.Foods == nil { // 队列数据为nil 直接将订单数据给ta _gourmet.Foods = req.Order } else { for _, v := range req.Order { bFound := false for _, v1 := range _gourmet.Foods { if v.FoodType == v1.FoodType { v1.FoodCount += v.FoodCount // 加对应的数量 bFound = true break } } if !bFound { _gourmet.Foods = append(_gourmet.Foods, v) } } } // 重新计算时间 for _, v := range _gourmet.Foods { if v1, ok := szTime[v.FoodType]; ok { v.CookTime = v1 * v.FoodCount } } if _gourmet.CookingFood != nil && _gourmet.CookingFood.ETime == 0 { _gourmet.CookingFood = nil } if _gourmet.CookingFood == nil { for _, v := range _gourmet.Foods { if v.FoodCount > 0 { v.FoodCount-- v.CookTime = v.FoodCount * szTime[v.FoodType] // 获取生产时间 _gourmet.CookingFood = &pb.Cooking{ FoodType: v.FoodType, ETime: configure.Now().Unix() + int64(szTime[v.FoodType]), STime: configure.Now().Unix(), } if v.FoodCount == 0 { v.CookTime = 0 } if _gourmet.Ctime == 0 { _gourmet.Ctime = configure.Now().Unix() } break } } } if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { // 消耗校验 return } // 校验通过 写数据 mapData := make(map[string]interface{}, 0) mapData["foods"] = _gourmet.Foods mapData["orderCostTime"] = _gourmet.OrderCostTime mapData["cookingFood"] = _gourmet.CookingFood // 正在做的 mapData["ctime"] = _gourmet.Ctime code = this.module.ModifyGourmetData(session.GetUserId(), mapData) session.SendMsg(string(this.module.GetType()), GourmetCreateOrderResp, &pb.GourmetCreateOrderResp{Data: _gourmet}) iTotal := 0 for _, v := range req.Order { iTotal += int(v.FoodCount) } this.module.ModuleRtask.SendToRtask(session, comm.Rtype150, int32(iTotal)) return }