package moonfantasy import ( "crypto/rand" "go_dreamfactory/comm" "go_dreamfactory/lego/base" "go_dreamfactory/lego/core" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "math/big" ) /* 模块名:月子秘境 描述:随机世界副本 开发:李伟 */ func NewModule() core.IModule { m := new(Moonfantasy) return m } type Moonfantasy struct { modules.ModuleBase service base.IRPCXService chat comm.IChat battle comm.IBattle api_comp *apiComp configure *configureComp modelDream *modelDreamComp modelUserMF *modelUserMF } //模块名 func (this *Moonfantasy) GetType() core.M_Modules { return comm.ModuleMoonfantasy } //模块初始化接口 注册用户创建角色事件 func (this *Moonfantasy) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.service = service.(base.IRPCXService) return } func (this *Moonfantasy) Start() (err error) { err = this.ModuleBase.Start() var module core.IModule if module, err = this.service.GetModule(comm.ModuleChat); err != nil { return } this.chat = module.(comm.IChat) if module, err = this.service.GetModule(comm.ModuleBattle); err != nil { return } this.battle = module.(comm.IBattle) return } //装备组件 func (this *Moonfantasy) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api_comp = this.RegisterComp(new(apiComp)).(*apiComp) this.modelDream = this.RegisterComp(new(modelDreamComp)).(*modelDreamComp) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) this.modelUserMF = this.RegisterComp(new(modelUserMF)).(*modelUserMF) } //触发月之秘境 func (this *Moonfantasy) Trigger(session comm.IUserSession, source *pb.BattleReport) { var ( triggerData *cfg.GameDreamlandTriggerData err error ) if triggerData, err = this.configure.GettriggerData(int32(source.Info.Ptype)); err == nil && triggerData.Open { n, _ := rand.Int(rand.Reader, big.NewInt(1000)) if int32(n.Int64()) < triggerData.DreamlandPro { this.modelDream.trigger(session, source) } } }