package storyline import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) // 参数校验 func (this *apiComp) CompleteCheck(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) { return } // /获取自己的排行榜信息 func (this *apiComp) Complete(session comm.IUserSession, req *pb.StorylineCompleteReq) (errdata *pb.ErrorData) { var ( info *pb.DBStoryline item *pb.DBStorylineItem conf *cfg.GameHeroupstoryChapterData award []*pb.UserAssets ok bool err error ) if errdata = this.CompleteCheck(session, req); errdata != nil { return } if conf, err = this.module.configure.getGameHeroupstoryChapter(req.Level); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if info, err = this.module.modeltask.getUserDTasks(session.GetUserId()); err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_DBError, Title: pb.ErrorCode_DBError.ToString(), Message: err.Error(), } return } if item, ok = info.Item[conf.Hero]; !ok { info.Item[conf.Hero] = &pb.DBStorylineItem{ Id: conf.Hero, Level: make(map[int32]int32), } item = info.Item[conf.Hero] } if item.Level[req.Level] != 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), Message: fmt.Sprintf("%d received", req.Level), } return } if errdata = this.module.DispenseRes(session, conf.Reward, true); errdata != nil { return } award = make([]*pb.UserAssets, 0) for _, v := range conf.Reward { award = append(award, &pb.UserAssets{ A: v.A, T: v.T, N: v.N, }) } item.Level[req.Level] = 1 this.module.modeltask.Change(session.GetUserId(), map[string]interface{}{ "item": info.Item, }) session.SendMsg(string(this.module.GetType()), "complete", &pb.StorylineCompleteResp{Level: req.Level, Award: award}) return }