syntax = "proto3"; option go_package = ".;pb"; enum ItemType { Props = 0; //道具 Equip = 2; //装备 Fragment = 12; //碎片 } //背包格子 message GridData { bool IsNew = 1; //是否是新的 uint32 ItemId = 2; //存放物品的Id uint32 Amount = 3; //存放物品的数量 } //用户背包 message DB_UserPackData { string UserId = 1; //tags:{bson:"_id"}用户Id repeated GridData Pack = 2; //背包列表 }