//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameSkillPropertyData struct { ProType int32 ProLevel int32 LimitValue int32 MinValue int32 MaxValue int32 BaseTerms int32 ExtraTerms int32 PerTerms int32 FixTerms int32 } const TypeId_GameSkillPropertyData = 880868628 func (*GameSkillPropertyData) GetTypeId() int32 { return 880868628 } func (_v *GameSkillPropertyData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProType"].(float64); !_ok_ { err = errors.New("ProType error"); return }; _v.ProType = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProLevel"].(float64); !_ok_ { err = errors.New("ProLevel error"); return }; _v.ProLevel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LimitValue"].(float64); !_ok_ { err = errors.New("LimitValue error"); return }; _v.LimitValue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MinValue"].(float64); !_ok_ { err = errors.New("MinValue error"); return }; _v.MinValue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MaxValue"].(float64); !_ok_ { err = errors.New("MaxValue error"); return }; _v.MaxValue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BaseTerms"].(float64); !_ok_ { err = errors.New("BaseTerms error"); return }; _v.BaseTerms = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ExtraTerms"].(float64); !_ok_ { err = errors.New("ExtraTerms error"); return }; _v.ExtraTerms = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PerTerms"].(float64); !_ok_ { err = errors.New("PerTerms error"); return }; _v.PerTerms = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["FixTerms"].(float64); !_ok_ { err = errors.New("FixTerms error"); return }; _v.FixTerms = int32(_tempNum_) } return } func DeserializeGameSkillPropertyData(_buf map[string]interface{}) (*GameSkillPropertyData, error) { v := &GameSkillPropertyData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }