//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibrary *GameEquipAttrlibrary EquipSuit *GameEquipSuit EquipColor *GameEquipColor EquipIntensify *GameEquipIntensify EquipSCompose *GameEquipSCompose EquipAttribute *GameEquipAttribute EquipEnchanting *GameEquipEnchanting Item *GameItem HeroSkillLevel *GameHeroSkillLevel HeroResonance *GameHeroResonance HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod Shop *GameShop Shopitem *GameShopitem ActiveReward *GameActiveReward Model *GameModel MainlineChapter *GameMainlineChapter Mainline *GameMainline DrawCard *GameDrawCard ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Facemod *GameFacemod Msgdistrib *GameMsgdistrib Opencond *GameOpencond Stroy *GameStroy Pagoda *GamePagoda PagodaTaskReward *GamePagodaTaskReward SeasonLoop *GameSeasonLoop PagodaSeasonReward *GamePagodaSeasonReward Rdtask *GameRdtask RdtaskCondi *GameRdtaskCondi RdtaskChoose *GameRdtaskChoose RdtaskSide *GameRdtaskSide RdtaskBattle *GameRdtaskBattle KungfuUnlock *GameKungfuUnlock KungfuMasterworker *GameKungfuMasterworker Gourmet *GameGourmet Drop *GameDrop Smithy *GameSmithy SmithyStove *GameSmithyStove SmithyText *GameSmithyText VikingBoss *GameVikingBoss VikingChallenge *GameVikingChallenge VikingLineup *GameVikingLineup VikingEntrance *GameVikingEntrance DreamlandBoos *GameDreamlandBoos DreamlandChallenge *GameDreamlandChallenge DreamlandTrigger *GameDreamlandTrigger HuntingBoss *GameHuntingBoss HuntingChallenge *GameHuntingChallenge HuntingOpenTime *GameHuntingOpenTime HuntingLineup *GameHuntingLineup MonsterFormat *GameMonsterFormat Link *GameLink GetResource *GameGetResource Affix *GameAffix VikingBossSkill *GameVikingBossSkill LibraryFetter *GameLibraryFetter LibraryStory *GameLibraryStory LibraryHero *GameLibraryHero LibraryHistory *GameLibraryHistory LibraryFavor *GameLibraryFavor LibraryFavorlv *GameLibraryFavorlv LibraryBubble *GameLibraryBubble LibraryPlayBack *GameLibraryPlayBack Robot *GameRobot Ip *GameIp GameColor *GameGameColor NameLibrary *GameNameLibrary HeroConvertdata *GameHeroConvertdata LinestoryTimeLine *GameLinestoryTimeLine LinestoryMainTask *GameLinestoryMainTask Captaintext *GameCaptaintext Herofusion *GameHerofusion PlayerInfor *GamePlayerInfor HeroTalent *GameHeroTalent TalentSkill *GameTalentSkill ArenaBuyChallenge *GameArenaBuyChallenge ArenaActiveReward *GameArenaActiveReward ArenaRobot *GameArenaRobot ArenaRankReward *GameArenaRankReward ArenaChallengeNpc *GameArenaChallengeNpc ItemBox *GameItemBox Show *GameShow GuildLv *GameGuildLv GuildPng *GameGuildPng GuildActivity *GameGuildActivity GuildSign *GameGuildSign GuildTask *GameGuildTask TrollRule *GameTrollRule TrollGoods *GameTrollGoods TrollTrain *GameTrollTrain TrollLv *GameTrollLv TrollCoefficient *GameTrollCoefficient ProBoss *GameProBoss ProChallenge *GameProChallenge ProLineup *GameProLineup ProBossskill *GameProBossskill Horoscope *GameHoroscope Sign *GameSign SignReset *GameSignReset GrowTask *GameGrowTask GrowReward *GameGrowReward Recharge *GameRecharge PrivilegeCard *GamePrivilegeCard Privilege *GamePrivilege WorldTask *GameWorldTask TaskCond *GameTaskCond TaskType *GameTaskType Teaching *GameTeaching HeroStrategy *GameHeroStrategy TeachTask *GameTeachTask PayPackage *GamePayPackage WorldBattle *GameWorldBattle RedDot *GameRedDot RedDotTalkid *GameRedDotTalkid PassCheck *GamePassCheck Mail *GameMail CombatLevel *GameCombatLevel CombatManster *GameCombatManster } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global"); err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf); err != nil { return nil, err } if buf, err = loader("game_extservers"); err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf); err != nil { return nil, err } if buf, err = loader("game_skillatk"); err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { return nil, err } if buf, err = loader("game_skillafteratk"); err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { return nil, err } if buf, err = loader("game_skillbuff"); err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { return nil, err } if buf, err = loader("game_skillpassive"); err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { return nil, err } if buf, err = loader("game_hero"); err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf); err != nil { return nil, err } if buf, err = loader("game_herostargrow"); err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelgrow"); err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { return nil, err } if buf, err = loader("game_herostarup"); err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { return nil, err } if buf, err = loader("game_heroexp"); err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelup"); err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { return nil, err } if buf, err = loader("game_equip"); err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf); err != nil { return nil, err } if buf, err = loader("game_equipattrlibrary"); err != nil { return nil, err } if tables.EquipAttrlibrary, err = NewGameEquipAttrlibrary(buf); err != nil { return nil, err } if buf, err = loader("game_equipsuit"); err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { return nil, err } if buf, err = loader("game_equipcolor"); err != nil { return nil, err } if tables.EquipColor, err = NewGameEquipColor(buf); err != nil { return nil, err } if buf, err = loader("game_equipintensify"); err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { return nil, err } if buf, err = loader("game_equipscompose"); err != nil { return nil, err } if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { return nil, err } if buf, err = loader("game_equipattribute"); err != nil { return nil, err } if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { return nil, err } if buf, err = loader("game_equipenchanting"); err != nil { return nil, err } if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { return nil, err } if buf, err = loader("game_item"); err != nil { return nil, err } if tables.Item, err = NewGameItem(buf); err != nil { return nil, err } if buf, err = loader("game_heroskilllevel"); err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { return nil, err } if buf, err = loader("game_heroresonance"); err != nil { return nil, err } if tables.HeroResonance, err = NewGameHeroResonance(buf); err != nil { return nil, err } if buf, err = loader("game_heroawaken"); err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { return nil, err } if buf, err = loader("game_heromethod"); err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { return nil, err } if buf, err = loader("game_shop"); err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf); err != nil { return nil, err } if buf, err = loader("game_shopitem"); err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf); err != nil { return nil, err } if buf, err = loader("game_activereward"); err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_model"); err != nil { return nil, err } if tables.Model, err = NewGameModel(buf); err != nil { return nil, err } if buf, err = loader("game_mainlinechapter"); err != nil { return nil, err } if tables.MainlineChapter, err = NewGameMainlineChapter(buf); err != nil { return nil, err } if buf, err = loader("game_mainline"); err != nil { return nil, err } if tables.Mainline, err = NewGameMainline(buf); err != nil { return nil, err } if buf, err = loader("game_drawcard"); err != nil { return nil, err } if tables.DrawCard, err = NewGameDrawCard(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannel"); err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { return nil, err } if buf, err = loader("game_chatsystem"); err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { return nil, err } if buf, err = loader("game_chatservergroup"); err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannelcom"); err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { return nil, err } if buf, err = loader("game_chatexpression"); err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { return nil, err } if buf, err = loader("game_taskround"); err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { return nil, err } if buf, err = loader("game_taskactivereward"); err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_coin"); err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf); err != nil { return nil, err } if buf, err = loader("game_initial"); err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf); err != nil { return nil, err } if buf, err = loader("game_monster"); err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf); err != nil { return nil, err } if buf, err = loader("game_equippos"); err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { return nil, err } if buf, err = loader("game_playerlv"); err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { return nil, err } if buf, err = loader("game_facemod"); err != nil { return nil, err } if tables.Facemod, err = NewGameFacemod(buf); err != nil { return nil, err } if buf, err = loader("game_msgdistrib"); err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { return nil, err } if buf, err = loader("game_opencond"); err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf); err != nil { return nil, err } if buf, err = loader("game_stroy"); err != nil { return nil, err } if tables.Stroy, err = NewGameStroy(buf); err != nil { return nil, err } if buf, err = loader("game_pagoda"); err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf); err != nil { return nil, err } if buf, err = loader("game_pagodataskreward"); err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { return nil, err } if buf, err = loader("game_seasonloop"); err != nil { return nil, err } if tables.SeasonLoop, err = NewGameSeasonLoop(buf); err != nil { return nil, err } if buf, err = loader("game_pagodaseasonreward"); err != nil { return nil, err } if tables.PagodaSeasonReward, err = NewGamePagodaSeasonReward(buf); err != nil { return nil, err } if buf, err = loader("game_rdtask"); err != nil { return nil, err } if tables.Rdtask, err = NewGameRdtask(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskcondi"); err != nil { return nil, err } if tables.RdtaskCondi, err = NewGameRdtaskCondi(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskchoose"); err != nil { return nil, err } if tables.RdtaskChoose, err = NewGameRdtaskChoose(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskside"); err != nil { return nil, err } if tables.RdtaskSide, err = NewGameRdtaskSide(buf); err != nil { return nil, err } if buf, err = loader("game_rdtaskbattle"); err != nil { return nil, err } if tables.RdtaskBattle, err = NewGameRdtaskBattle(buf); err != nil { return nil, err } if buf, err = loader("game_kungfuunlock"); err != nil { return nil, err } if tables.KungfuUnlock, err = NewGameKungfuUnlock(buf); err != nil { return nil, err } if buf, err = loader("game_kungfumasterworker"); err != nil { return nil, err } if tables.KungfuMasterworker, err = NewGameKungfuMasterworker(buf); err != nil { return nil, err } if buf, err = loader("game_gourmet"); err != nil { return nil, err } if tables.Gourmet, err = NewGameGourmet(buf); err != nil { return nil, err } if buf, err = loader("game_drop"); err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf); err != nil { return nil, err } if buf, err = loader("game_smithy"); err != nil { return nil, err } if tables.Smithy, err = NewGameSmithy(buf); err != nil { return nil, err } if buf, err = loader("game_smithystove"); err != nil { return nil, err } if tables.SmithyStove, err = NewGameSmithyStove(buf); err != nil { return nil, err } if buf, err = loader("game_smithytext"); err != nil { return nil, err } if tables.SmithyText, err = NewGameSmithyText(buf); err != nil { return nil, err } if buf, err = loader("game_vikingboss"); err != nil { return nil, err } if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_vikingchallenge"); err != nil { return nil, err } if tables.VikingChallenge, err = NewGameVikingChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_vikinglineup"); err != nil { return nil, err } if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { return nil, err } if buf, err = loader("game_vikingentrance"); err != nil { return nil, err } if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandboos"); err != nil { return nil, err } if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandchallenge"); err != nil { return nil, err } if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandtrigger"); err != nil { return nil, err } if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { return nil, err } if buf, err = loader("game_huntingboss"); err != nil { return nil, err } if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_huntingchallenge"); err != nil { return nil, err } if tables.HuntingChallenge, err = NewGameHuntingChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_huntingopentime"); err != nil { return nil, err } if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { return nil, err } if buf, err = loader("game_huntinglineup"); err != nil { return nil, err } if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { return nil, err } if buf, err = loader("game_monsterformat"); err != nil { return nil, err } if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { return nil, err } if buf, err = loader("game_link"); err != nil { return nil, err } if tables.Link, err = NewGameLink(buf); err != nil { return nil, err } if buf, err = loader("game_getresource"); err != nil { return nil, err } if tables.GetResource, err = NewGameGetResource(buf); err != nil { return nil, err } if buf, err = loader("game_affix"); err != nil { return nil, err } if tables.Affix, err = NewGameAffix(buf); err != nil { return nil, err } if buf, err = loader("game_vikingbossskill"); err != nil { return nil, err } if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfetter"); err != nil { return nil, err } if tables.LibraryFetter, err = NewGameLibraryFetter(buf); err != nil { return nil, err } if buf, err = loader("game_librarystory"); err != nil { return nil, err } if tables.LibraryStory, err = NewGameLibraryStory(buf); err != nil { return nil, err } if buf, err = loader("game_libraryhero"); err != nil { return nil, err } if tables.LibraryHero, err = NewGameLibraryHero(buf); err != nil { return nil, err } if buf, err = loader("game_libraryhistory"); err != nil { return nil, err } if tables.LibraryHistory, err = NewGameLibraryHistory(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfavor"); err != nil { return nil, err } if tables.LibraryFavor, err = NewGameLibraryFavor(buf); err != nil { return nil, err } if buf, err = loader("game_libraryfavorlv"); err != nil { return nil, err } if tables.LibraryFavorlv, err = NewGameLibraryFavorlv(buf); err != nil { return nil, err } if buf, err = loader("game_librarybubble"); err != nil { return nil, err } if tables.LibraryBubble, err = NewGameLibraryBubble(buf); err != nil { return nil, err } if buf, err = loader("game_libraryplayback"); err != nil { return nil, err } if tables.LibraryPlayBack, err = NewGameLibraryPlayBack(buf); err != nil { return nil, err } if buf, err = loader("game_robot"); err != nil { return nil, err } if tables.Robot, err = NewGameRobot(buf); err != nil { return nil, err } if buf, err = loader("game_ip"); err != nil { return nil, err } if tables.Ip, err = NewGameIp(buf); err != nil { return nil, err } if buf, err = loader("game_gamecolor"); err != nil { return nil, err } if tables.GameColor, err = NewGameGameColor(buf); err != nil { return nil, err } if buf, err = loader("game_namelibrary"); err != nil { return nil, err } if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { return nil, err } if buf, err = loader("game_heroconvertdata"); err != nil { return nil, err } if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { return nil, err } if buf, err = loader("game_linestorytimeline"); err != nil { return nil, err } if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { return nil, err } if buf, err = loader("game_linestorymaintask"); err != nil { return nil, err } if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { return nil, err } if buf, err = loader("game_captaintext"); err != nil { return nil, err } if tables.Captaintext, err = NewGameCaptaintext(buf); err != nil { return nil, err } if buf, err = loader("game_herofusion"); err != nil { return nil, err } if tables.Herofusion, err = NewGameHerofusion(buf); err != nil { return nil, err } if buf, err = loader("game_playerinfor"); err != nil { return nil, err } if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { return nil, err } if buf, err = loader("game_herotalent"); err != nil { return nil, err } if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { return nil, err } if buf, err = loader("game_talentskill"); err != nil { return nil, err } if tables.TalentSkill, err = NewGameTalentSkill(buf); err != nil { return nil, err } if buf, err = loader("game_arenabuychallenge"); err != nil { return nil, err } if tables.ArenaBuyChallenge, err = NewGameArenaBuyChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_arenaactivereward"); err != nil { return nil, err } if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_arenarobot"); err != nil { return nil, err } if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { return nil, err } if buf, err = loader("game_arenarankreward"); err != nil { return nil, err } if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { return nil, err } if buf, err = loader("game_arenachallengenpc"); err != nil { return nil, err } if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { return nil, err } if buf, err = loader("game_itembox"); err != nil { return nil, err } if tables.ItemBox, err = NewGameItemBox(buf); err != nil { return nil, err } if buf, err = loader("game_show"); err != nil { return nil, err } if tables.Show, err = NewGameShow(buf); err != nil { return nil, err } if buf, err = loader("game_guildlv"); err != nil { return nil, err } if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { return nil, err } if buf, err = loader("game_guildpng"); err != nil { return nil, err } if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { return nil, err } if buf, err = loader("game_guildactivity"); err != nil { return nil, err } if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { return nil, err } if buf, err = loader("game_guildsign"); err != nil { return nil, err } if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { return nil, err } if buf, err = loader("game_guildtask"); err != nil { return nil, err } if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { return nil, err } if buf, err = loader("game_trollrule"); err != nil { return nil, err } if tables.TrollRule, err = NewGameTrollRule(buf); err != nil { return nil, err } if buf, err = loader("game_trollgoods"); err != nil { return nil, err } if tables.TrollGoods, err = NewGameTrollGoods(buf); err != nil { return nil, err } if buf, err = loader("game_trolltrain"); err != nil { return nil, err } if tables.TrollTrain, err = NewGameTrollTrain(buf); err != nil { return nil, err } if buf, err = loader("game_trolllv"); err != nil { return nil, err } if tables.TrollLv, err = NewGameTrollLv(buf); err != nil { return nil, err } if buf, err = loader("game_trollcoefficient"); err != nil { return nil, err } if tables.TrollCoefficient, err = NewGameTrollCoefficient(buf); err != nil { return nil, err } if buf, err = loader("game_proboss"); err != nil { return nil, err } if tables.ProBoss, err = NewGameProBoss(buf); err != nil { return nil, err } if buf, err = loader("game_prochallenge"); err != nil { return nil, err } if tables.ProChallenge, err = NewGameProChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_prolineup"); err != nil { return nil, err } if tables.ProLineup, err = NewGameProLineup(buf); err != nil { return nil, err } if buf, err = loader("game_probossskill"); err != nil { return nil, err } if tables.ProBossskill, err = NewGameProBossskill(buf); err != nil { return nil, err } if buf, err = loader("game_horoscope"); err != nil { return nil, err } if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { return nil, err } if buf, err = loader("game_sign"); err != nil { return nil, err } if tables.Sign, err = NewGameSign(buf); err != nil { return nil, err } if buf, err = loader("game_signreset"); err != nil { return nil, err } if tables.SignReset, err = NewGameSignReset(buf); err != nil { return nil, err } if buf, err = loader("game_growtask"); err != nil { return nil, err } if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { return nil, err } if buf, err = loader("game_growreward"); err != nil { return nil, err } if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { return nil, err } if buf, err = loader("game_recharge"); err != nil { return nil, err } if tables.Recharge, err = NewGameRecharge(buf); err != nil { return nil, err } if buf, err = loader("game_privilegecard"); err != nil { return nil, err } if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { return nil, err } if buf, err = loader("game_privilege"); err != nil { return nil, err } if tables.Privilege, err = NewGamePrivilege(buf); err != nil { return nil, err } if buf, err = loader("game_worldtask"); err != nil { return nil, err } if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { return nil, err } if buf, err = loader("game_taskcond"); err != nil { return nil, err } if tables.TaskCond, err = NewGameTaskCond(buf); err != nil { return nil, err } if buf, err = loader("game_tasktype"); err != nil { return nil, err } if tables.TaskType, err = NewGameTaskType(buf); err != nil { return nil, err } if buf, err = loader("game_teaching"); err != nil { return nil, err } if tables.Teaching, err = NewGameTeaching(buf); err != nil { return nil, err } if buf, err = loader("game_herostrategy"); err != nil { return nil, err } if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { return nil, err } if buf, err = loader("game_teachtask"); err != nil { return nil, err } if tables.TeachTask, err = NewGameTeachTask(buf); err != nil { return nil, err } if buf, err = loader("game_paypackage"); err != nil { return nil, err } if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { return nil, err } if buf, err = loader("game_worldbattle"); err != nil { return nil, err } if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { return nil, err } if buf, err = loader("game_reddot"); err != nil { return nil, err } if tables.RedDot, err = NewGameRedDot(buf); err != nil { return nil, err } if buf, err = loader("game_reddottalkid"); err != nil { return nil, err } if tables.RedDotTalkid, err = NewGameRedDotTalkid(buf); err != nil { return nil, err } if buf, err = loader("game_passcheck"); err != nil { return nil, err } if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { return nil, err } if buf, err = loader("game_mail"); err != nil { return nil, err } if tables.Mail, err = NewGameMail(buf); err != nil { return nil, err } if buf, err = loader("game_combatlevel"); err != nil { return nil, err } if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { return nil, err } if buf, err = loader("game_combatmanster"); err != nil { return nil, err } if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { return nil, err } return tables, nil }