//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRobotData struct { Robotid int32 Icon string Lvshow int32 Name string Hero1 int32 Lv1 int32 Star1 int32 Equip1 []int32 Hero2 int32 Lv2 int32 Star2 int32 Equip2 []int32 Hero3 int32 Lv3 int32 Star3 int32 Equip3 []int32 Hero4 int32 Lv4 int32 Star4 int32 Equip4 []int32 Hero5 int32 Lv5 int32 Star5 int32 Equip5 []int32 } const TypeId_GameRobotData = 2060865080 func (*GameRobotData) GetTypeId() int32 { return 2060865080 } func (_v *GameRobotData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["robotid"].(float64); !_ok_ { err = errors.New("robotid error"); return }; _v.Robotid = int32(_tempNum_) } { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvshow"].(float64); !_ok_ { err = errors.New("lvshow error"); return }; _v.Lvshow = int32(_tempNum_) } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero1"].(float64); !_ok_ { err = errors.New("hero1 error"); return }; _v.Hero1 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv1"].(float64); !_ok_ { err = errors.New("lv1 error"); return }; _v.Lv1 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star1"].(float64); !_ok_ { err = errors.New("star1 error"); return }; _v.Star1 = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equip1"].([]interface{}); !_ok_ { err = errors.New("equip1 error"); return } _v.Equip1 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equip1 = append(_v.Equip1, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero2"].(float64); !_ok_ { err = errors.New("hero2 error"); return }; _v.Hero2 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv2"].(float64); !_ok_ { err = errors.New("lv2 error"); return }; _v.Lv2 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star2"].(float64); !_ok_ { err = errors.New("star2 error"); return }; _v.Star2 = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equip2"].([]interface{}); !_ok_ { err = errors.New("equip2 error"); return } _v.Equip2 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equip2 = append(_v.Equip2, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero3"].(float64); !_ok_ { err = errors.New("hero3 error"); return }; _v.Hero3 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv3"].(float64); !_ok_ { err = errors.New("lv3 error"); return }; _v.Lv3 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star3"].(float64); !_ok_ { err = errors.New("star3 error"); return }; _v.Star3 = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equip3"].([]interface{}); !_ok_ { err = errors.New("equip3 error"); return } _v.Equip3 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equip3 = append(_v.Equip3, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero4"].(float64); !_ok_ { err = errors.New("hero4 error"); return }; _v.Hero4 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv4"].(float64); !_ok_ { err = errors.New("lv4 error"); return }; _v.Lv4 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star4"].(float64); !_ok_ { err = errors.New("star4 error"); return }; _v.Star4 = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equip4"].([]interface{}); !_ok_ { err = errors.New("equip4 error"); return } _v.Equip4 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equip4 = append(_v.Equip4, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hero5"].(float64); !_ok_ { err = errors.New("hero5 error"); return }; _v.Hero5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv5"].(float64); !_ok_ { err = errors.New("lv5 error"); return }; _v.Lv5 = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star5"].(float64); !_ok_ { err = errors.New("star5 error"); return }; _v.Star5 = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["equip5"].([]interface{}); !_ok_ { err = errors.New("equip5 error"); return } _v.Equip5 = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Equip5 = append(_v.Equip5, _list_v_) } } return } func DeserializeGameRobotData(_buf map[string]interface{}) (*GameRobotData, error) { v := &GameRobotData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }