package stonehenge import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" "go_dreamfactory/utils" ) //参数校验 func (this *apiComp) GetListCheck(session comm.IUserSession, req *pb.StonehengeGetListReq) (errdata *pb.ErrorData) { return } func (this *apiComp) GetList(session comm.IUserSession, req *pb.StonehengeGetListReq) (errdata *pb.ErrorData) { var ( stone *pb.DBStonehenge ) if errdata = this.GetListCheck(session, req); errdata != nil { return } stone = this.module.modelStonehenge.GetStonehengeData(session.GetUserId()) // 校验赛季是否结束 if configure.Now().Unix() >= stone.Etime { update := make(map[string]interface{}) stone.StageID = 0 update["stageID"] = stone.StageID stone.CurRoomIndes = 0 update["curRoomIndes"] = stone.CurRoomIndes stone.Rooms = &pb.RoomData{} update["rooms"] = stone.Rooms stone.Webuff = make([]int32, 0) update["envbuff"] = stone.Webuff stone.Enemybuff = make([]int32, 0) update["enemybuff"] = stone.Enemybuff stone.Hero = make([]*pb.BattleRole, 0) update["hero"] = stone.Hero stone.Addweight = make(map[int32]int32, 0) update["addweight"] = stone.Addweight stone.Etime = utils.WeekIntervalTime(0) update["etime"] = stone.Etime this.module.modelStonehenge.ChangeStonehengeData(session.GetUserId(), update) } session.SendMsg(string(this.module.GetType()), "getlist", &pb.StonehengeGetListResp{Data: stone}) return }