//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameMonsterFormatData struct { Id int32 CaptainId int32 MonsterList []int32 Lv int32 Hppro float32 Atkpro float32 Defpro float32 } const TypeId_GameMonsterFormatData = 1141351615 func (*GameMonsterFormatData) GetTypeId() int32 { return 1141351615 } func (_v *GameMonsterFormatData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["captainId"].(float64); !_ok_ { err = errors.New("captainId error"); return }; _v.CaptainId = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monsterList"].([]interface{}); !_ok_ { err = errors.New("monsterList error"); return } _v.MonsterList = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.MonsterList = append(_v.MonsterList, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hppro"].(float64); !_ok_ { err = errors.New("hppro error"); return }; _v.Hppro = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atkpro"].(float64); !_ok_ { err = errors.New("atkpro error"); return }; _v.Atkpro = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["defpro"].(float64); !_ok_ { err = errors.New("defpro error"); return }; _v.Defpro = float32(_tempNum_) } return } func DeserializeGameMonsterFormatData(_buf map[string]interface{}) (*GameMonsterFormatData, error) { v := &GameMonsterFormatData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }