package buried import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //判断埋点数据的有效性 func checkburied(buried *comm.TaskParam, conf *cfg.GameRdtaskCondiData) (efficient bool) { return false } //更新埋点数据 func updateburied(buried *comm.TaskParam, conf *cfg.GameRdtaskCondiData, data *pb.DBBuriedItem) (err error) { return }