package task import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" ) type ModuleTask struct { modules.ModuleBase modelTask *ModelTask modelTaskActive *ModelTaskActive api *apiComp configure *configureComp taskHandleMap map[int32]taskHandle //任务处理器 } func NewModule() core.IModule { return &ModuleTask{ taskHandleMap: make(map[int32]taskHandle), } } func (this *ModuleTask) GetType() core.M_Modules { return comm.ModuleTask } func (this *ModuleTask) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) { err = this.ModuleBase.Init(service, module, options) this.initTaskHandle() return } func (this *ModuleTask) OnInstallComp() { this.ModuleBase.OnInstallComp() this.api = this.RegisterComp(new(apiComp)).(*apiComp) this.modelTask = this.RegisterComp(new(ModelTask)).(*ModelTask) this.modelTaskActive = this.RegisterComp(new(ModelTaskActive)).(*ModelTaskActive) this.configure = this.RegisterComp(new(configureComp)).(*configureComp) } //模块启动接口 func (this *ModuleTask) Start() (err error) { err = this.ModuleBase.Start() return } //初始化日常、周常、成就 func (this *ModuleTask) InitTaskAll(uid string) { this.modelTask.initTask(uid) this.modelTaskActive.initActiveReward(uid) } //重置任务 func (this *ModuleTask) ResetTask(uid string, taskTag comm.TaskTag) { this.modelTask.clearTask(uid, taskTag) this.modelTaskActive.clearTask(uid, taskTag) this.InitTaskAll(uid) } //任务处理 func (this *ModuleTask) SendToTask(session comm.IUserSession, taskType comm.TaskType, taskPram *pb.TaskParam) (code pb.ErrorCode) { if tasks, err := this.modelTask.doTaskHandle(session.GetUserId(), taskType, taskPram); err != nil { code = pb.ErrorCode_TaskHandle } else { for _, t := range tasks { if err := session.SendMsg(string(comm.ModuleTask), TaskSubTypeFinishedPush, &pb.TaskFinishedPush{TaskId: t.TaskId}); err != nil { this.modelTask.moduleTask.Errorf("SendToTask sendmsg err:%v", err) } } } return } //创建玩家攻略任务 func (this *ModuleTask) CreateTaskForStrategy(uid string, heroCfgId int32) { // ids := make(map[string]string) ids, _ = this.modelTask.Redis.HGetAllToMapString(fmt.Sprintf("task:%v_%v", uid, comm.TASK_STRATEGY)) fmt.Println(ids) // } // 清理任务数据 func (this *ModuleTask) CleanData(uid string) { this.modelTask.clearTask(uid) this.modelTaskActive.clearTask(uid) } //任务处理器注册 type taskHandle func(uid string, taskId int32, tp *pb.TaskParam) *pb.DBTask func (this *ModuleTask) register(taskType comm.TaskType, fn taskHandle) { if _, ok := this.taskHandleMap[int32(taskType)]; !ok { this.taskHandleMap[int32(taskType)] = fn } } func (this *ModuleTask) initTaskHandle() { if data, err := this.configure.getTaskList(); err == nil { for _, v := range data { switch v.TypeId { case int32(comm.TaskTypeUpEquip): this.register(comm.TaskTypeUpEquip, this.modelTask.UpEquip) case int32(comm.TaskTypeUpHeroStar): this.register(comm.TaskTypeUpHeroStar, this.modelTask.UpHeroStar) case int32(comm.TaskTypeUpHeroLevel): this.register(comm.TaskTypeUpHeroLevel, this.modelTask.UpHeroLevel) default: log.Warnf("%v task type not supported", v.TypeId) } } } }