package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) var ( dailyDes int32 = 1 weekDes int32 = 4 ) // 我的世界任务 func (this *apiComp) MineCheck(session comm.IUserSession, req *pb.WorldtaskMineReq) (code pb.ErrorCode) { return } func (this *apiComp) Mine(session comm.IUserSession, req *pb.WorldtaskMineReq) (code pb.ErrorCode, data *pb.ErrorData) { uid := session.GetUserId() user := this.module.ModuleUser.GetUser(uid) if user == nil { code = pb.ErrorCode_UserNofound return } myWorldtask, err := this.module.modelWorldtask.getWorldtask(uid) if err != nil { this.module.Error("获取玩家世界任务失败", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()}) code = pb.ErrorCode_DBError return } if myWorldtask.CurrentTask == nil { myWorldtask.CurrentTask = make(map[int32]*pb.Worldtask) } this.module.modelWorldtask.updateRandomTask(uid, myWorldtask) rsp := &pb.WorldtaskMineResp{ Task: myWorldtask, } if err := session.SendMsg(string(this.module.GetType()), WorldtaskSubtypeMine, rsp); err != nil { code = pb.ErrorCode_SystemError } return }