package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" ) // 战斗开始 func (this *apiComp) BattlestartCheck(session comm.IUserSession, req *pb.WorldtaskBattleStartReq) (code pb.ErrorCode) { if req.BattleConfId == 0 || req.Battle == nil { this.module.Error("世界任务战斗开始参数错误", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "params", Value: req.String()}, ) code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Battlestart(session comm.IUserSession, req *pb.WorldtaskBattleStartReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = this.BattlestartCheck(session, req); code != pb.ErrorCode_Success { return } uid := session.GetUserId() battleConf, err := this.module.configure.getWorldtaskBattleById(req.BattleConfId) if err != nil || battleConf == nil { code = pb.ErrorCode_ConfigNoFound log.Error("战斗配置未找到", log.Field{Key: "uid", Value: uid}, log.Field{Key: "battleConfId", Value: req.BattleConfId}, ) return } iBattle, err := this.module.service.GetModule(comm.ModuleBattle) if err != nil { code = pb.ErrorCode_SystemError return } if b, y := iBattle.(comm.IBattle); y { var ( record *pb.DBBattleRecord resp *pb.WorldtaskBattleStartResp ) code, record = b.CreateEveBattle(session, &pb.BattleEVEReq{ Ptype: pb.PlayType_rtask, Format: req.Battle, // Sysformat: []int32{battleConf.DefaultHero}, // Backupformat: []int32{battleConf.AssistTeam}, Buleformat: battleConf.FormatList, }) if code != pb.ErrorCode_Success { return } if record != nil { resp = &pb.WorldtaskBattleStartResp{ Info: &pb.BattleInfo{ Id: record.Id, Rulesid: battleConf.BattleReadyID, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, Tasks: battleConf.EventList, }, } } if err := session.SendMsg(string(this.module.GetType()), WorldtaskBattleStart, resp); err != nil { code = pb.ErrorCode_SystemError } } return }