package gourmet import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) CreateFoodCheck(session comm.IUserSession, req *pb.GourmetCreateFoodReq) (code pb.ErrorCode) { if req.Cid == "" || len(req.Material) == 0 { code = pb.ErrorCode_ReqParameterError } return } ///获取美食城基本信息 func (this *apiComp) CreateFood(session comm.IUserSession, req *pb.GourmetCreateFoodReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( res []*cfg.Gameatn curFood string // 做出来的食物ID bFirst bool // 是否首次获得 ) code = this.CreateFoodCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } conf := this.configure.GetGrormetCookBookConf(req.Cid) if conf == nil { // 配置校验 code = pb.ErrorCode_ConfigNoFound return } for k, v := range req.Material { if v == 0 { // 过滤 continue } res = append(res, &cfg.Gameatn{ A: "item", T: k, N: v, }) } if len(res) == 0 { code = pb.ErrorCode_ReqParameterError return } // 构建消耗 if code = this.module.CheckRes(session, res); code != pb.ErrorCode_Success { return } curFood = this.module.GetSuccessRate(req.Material, conf) if curFood == "" { code = pb.ErrorCode_ConfigNoFound return } if code = this.module.ConsumeRes(session, res, true); code != pb.ErrorCode_Success { return } atn := &cfg.Gameatn{ A: "item", T: curFood, N: 1, } this.module.DispenseRes(session, []*cfg.Gameatn{atn}, true) rst, _ := this.module.modelAtlas.getGourmetAtlasList(session.GetUserId()) // 校验是否首次获得 if _, ok := rst.Atlas[curFood]; !ok { bFirst = true rst.Atlas[curFood] = -1 if err := this.module.modelAtlas.Change(session.GetUserId(), map[string]interface{}{ "atlas": rst.Atlas, }); err != nil { this.module.Errorf("change modelAtlas failed: %v", err) } } session.SendMsg(string(this.module.GetType()), "createfood", &pb.GourmetCreateFoodResp{ Cid: curFood, FirstGet: bFirst, }) go this.module.ModuleRtask.TriggerTask(session.GetUserId(), comm.GettaskParam(comm.Rtype150, 1)) return }