package enchant import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.EnchantChallengeReq) (code pb.ErrorCode) { if req.BossType <= 0 || req.Battle == nil { code = pb.ErrorCode_ReqParameterError return } return } ///挑战主线关卡 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.EnchantChallengeReq) (code pb.ErrorCode, data *pb.ErrorData) { code = this.ChallengeCheck(session, req) if code != pb.ErrorCode_Success { return // 参数校验失败直接返回 } enchant, err := this.module.modelEnchant.getEnchantList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } cfgData := this.module.configure.GetEnchantBossConfigData(req.BossType) if cfgData == nil { code = pb.ErrorCode_ConfigNoFound return } if len(cfgData) <= 0 { code = pb.ErrorCode_ConfigNoFound return } if code = this.module.CheckRes(session, cfgData[0].PsConsume); code != pb.ErrorCode_Success { code = pb.ErrorCode_ItemsNoEnough return } _, ok := enchant.Boss[req.BossType] if !ok { // 类型校验 enchant.Boss[req.BossType] = 0 } // 获取分数 var score int32 var format []int32 var battleconf *cfg.GameEnchantBossData score = int32(enchant.Boss[req.BossType]) for _, v := range cfgData { if v.ScoreLow <= score && v.ScoreUp >= score { format = v.Boss battleconf = v } } code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ Ptype: pb.PlayType_enchant, Title: "", Format: req.Battle, Mformat: format, }) if code != pb.ErrorCode_Success { return } session.SendMsg(string(this.module.GetType()), EnchantChallengeResp, &pb.EnchantChallengeResp{ Info: &pb.BattleInfo{ Id: record.Id, Title: record.Title, Rulesid: battleconf.BattleReadyID, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, }, BossType: req.BossType, }) return }