package academy import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) TeachingReceiveCheck(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode) { return } ///奖励领取 func (this *apiComp) TeachingReceive(session comm.IUserSession, req *pb.AcademyTeachingReceiveReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( iswin bool level *cfg.GameHeroStrategyData info *pb.DBAcademy // group []*cfg.GameTeachingData err error ) if code = this.TeachingReceiveCheck(session, req); code != pb.ErrorCode_Success { return } if code, iswin = this.module.battle.CheckBattleReport(session, req.Report); code != pb.ErrorCode_Success { return } if iswin { if info, err = this.module.modelAcademy.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if level, err = this.module.configure.getGameHeroTeaching(req.HeroId); err != nil { code = pb.ErrorCode_ConfigNoFound return } if req.Report.Completetask == nil || len(req.Report.Completetask) != len(level.Task) { code = pb.ErrorCode_AcademyTaskNoCompleteTask return } if !info.Hero[req.HeroId] { info.Hero[req.HeroId] = true } if err = this.module.modelAcademy.updateInfo(info); err != nil { code = pb.ErrorCode_DBError return } this.module.DispenseRes(session, level.Award, true) } session.SendMsg(string(this.module.GetType()), "teachingreceive", &pb.AcademyTeachingReceiveResp{Issucc: true}) return }