//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameRechargeDiamondData struct { Id int32 Award []*Gameatn DiamondAward []*Gameatn Image string Bpoint string } const TypeId_GameRechargeDiamondData = -1674029573 func (*GameRechargeDiamondData) GetTypeId() int32 { return -1674029573 } func (_v *GameRechargeDiamondData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["award"].([]interface{}); !_ok_ { err = errors.New("award error"); return } _v.Award = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Award = append(_v.Award, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["diamond_award"].([]interface{}); !_ok_ { err = errors.New("diamond_award error"); return } _v.DiamondAward = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.DiamondAward = append(_v.DiamondAward, _list_v_) } } { var _ok_ bool; if _v.Image, _ok_ = _buf["image"].(string); !_ok_ { err = errors.New("image error"); return } } { var _ok_ bool; if _v.Bpoint, _ok_ = _buf["bpoint"].(string); !_ok_ { err = errors.New("bpoint error"); return } } return } func DeserializeGameRechargeDiamondData(_buf map[string]interface{}) (*GameRechargeDiamondData, error) { v := &GameRechargeDiamondData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }