//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_skillData struct { Sameid int32 Act string Tubiao string Name string Describe string } func (Game_skillData) GetTypeId() int { return -1600555361 } func NewGame_skillData(_buf map[string]interface{}) (_v *Game_skillData, err error) { _v = &Game_skillData{} { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sameid"].(float64); !_ok_ { err = errors.New("sameid error"); return }; _v.Sameid = int32(_tempNum_) } { var _ok_ bool; if _v.Act, _ok_ = _buf["act"].(string); !_ok_ { err = errors.New("act error"); return } } { var _ok_ bool; if _v.Tubiao, _ok_ = _buf["tubiao"].(string); !_ok_ { err = errors.New("tubiao error"); return } } { var _ok_ bool; if _v.Name, _ok_ = _buf["name"].(string); !_ok_ { err = errors.New("name error"); return } } { var _ok_ bool; if _v.Describe, _ok_ = _buf["describe"].(string); !_ok_ { err = errors.New("describe error"); return } } return }