//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Game_msgDistrib struct { _dataMap map[string]*Game_msgDistribData _dataList []*Game_msgDistribData } func NewGame_msgDistrib(_buf []map[string]interface{}) (*Game_msgDistrib, error) { _dataList := make([]*Game_msgDistribData, 0, len(_buf)) dataMap := make(map[string]*Game_msgDistribData) for _, _ele_ := range _buf { if _v, err2 := NewGame_msgDistribData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Mtype] = _v } } return &Game_msgDistrib{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Game_msgDistrib) GetDataMap() map[string]*Game_msgDistribData { return table._dataMap } func (table *Game_msgDistrib) GetDataList() []*Game_msgDistribData { return table._dataList } func (table *Game_msgDistrib) Get(key string) *Game_msgDistribData { return table._dataMap[key] }