//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { ui *Game_ui skill *Game_skill plot *Game_plot language *Game_language extservers *Game_extservers skillAtk *Game_skillAtk skillAfteratk *Game_skillAfteratk skillBuff *Game_skillBuff skillPassive *Game_skillPassive newHero *Game_newHero heroStargrow *Game_heroStargrow heroLevelgrow *Game_heroLevelgrow heroStarup *Game_heroStarup heroLevelup *Game_heroLevelup } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_ui"); err != nil { return nil, err } if tables.ui, err = NewGame_ui(buf); err != nil { return nil, err } if buf, err = loader("game_skill"); err != nil { return nil, err } if tables.skill, err = NewGame_skill(buf); err != nil { return nil, err } if buf, err = loader("game_plot"); err != nil { return nil, err } if tables.plot, err = NewGame_plot(buf); err != nil { return nil, err } if buf, err = loader("game_language"); err != nil { return nil, err } if tables.language, err = NewGame_language(buf); err != nil { return nil, err } if buf, err = loader("game_extservers"); err != nil { return nil, err } if tables.extservers, err = NewGame_extservers(buf); err != nil { return nil, err } if buf, err = loader("game_skillatk"); err != nil { return nil, err } if tables.skillAtk, err = NewGame_skillAtk(buf); err != nil { return nil, err } if buf, err = loader("game_skillafteratk"); err != nil { return nil, err } if tables.skillAfteratk, err = NewGame_skillAfteratk(buf); err != nil { return nil, err } if buf, err = loader("game_skillbuff"); err != nil { return nil, err } if tables.skillBuff, err = NewGame_skillBuff(buf); err != nil { return nil, err } if buf, err = loader("game_skillpassive"); err != nil { return nil, err } if tables.skillPassive, err = NewGame_skillPassive(buf); err != nil { return nil, err } if buf, err = loader("game_newhero"); err != nil { return nil, err } if tables.newHero, err = NewGame_newHero(buf); err != nil { return nil, err } if buf, err = loader("game_herostargrow"); err != nil { return nil, err } if tables.heroStargrow, err = NewGame_heroStargrow(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelgrow"); err != nil { return nil, err } if tables.heroLevelgrow, err = NewGame_heroLevelgrow(buf); err != nil { return nil, err } if buf, err = loader("game_herostarup"); err != nil { return nil, err } if tables.heroStarup, err = NewGame_heroStarup(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelup"); err != nil { return nil, err } if tables.heroLevelup, err = NewGame_heroLevelup(buf); err != nil { return nil, err } return tables, nil }