package user import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "google.golang.org/protobuf/proto" ) func (this *apiComp) CreateCheck(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode) { //暂时只处理昵称 if req.NickName == "" { code = pb.ErrorCode_ReqParameterError } return } //创角 func (this *apiComp) Create(session comm.IUserSession, req *pb.UserCreateReq) (code pb.ErrorCode, data proto.Message) { if code = this.CreateCheck(session, req); code != pb.ErrorCode_Success { return } defer func() { err := session.SendMsg(string(this.module.GetType()), UserSubTypeCreate, &pb.UserCreateResp{}) if err != nil { code = pb.ErrorCode_SystemError } }() //获取用户 self := this.module.modelUser.GetUser(session.GetUserId()) if self == nil { code = pb.ErrorCode_UserSessionNobeing return } //已否已创角 if self.Created { code = pb.ErrorCode_RoleCreated return } //查询昵称是否重复 if ok := this.module.modelUser.NickNameIsExist(req.NickName); !ok { code = pb.ErrorCode_NameExist return } update := map[string]interface{}{ "name": req.NickName, //设置昵称 "created": true, //创角标识 } if err := this.module.modelUser.Change(session.GetUserId(), update); err != nil { code = pb.ErrorCode_DBError return } //初始化用户扩展 initUpdate := map[string]interface{}{ "modifynameCount": 1, //修改名称1次 } if err := this.module.modelUser.ChanageUserExpand(session.GetUserId(), initUpdate); err != nil { code = pb.ErrorCode_DBError return } var ( res []*cfg.Game_atn ) //初始化英雄卡 if val, err := this.module.configure.GetGlobalInitConf(); err == nil { for _, v := range val.GetDataList() { res = append(res, v.Var...) } code = this.module.DispenseRes(session, res, true) if code != pb.ErrorCode_Success { this.module.Errorf("资源发放失败,%v", code) } //defaultHero := utils.TrInt32(val) // err = this.hero.CreateHeroes(session.GetUserId(), defaultHero...) // if err != nil { // code = pb.ErrorCode_HeroInitCreat // return // } } //初始化用户设置 this.module.modelSetting.InitSetting(session.GetUserId()) //初始化任务 this.module.ModuleTask.InitTaskAll(self.Uid) return }