//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GamecomAtn struct { _dataMap map[string]*GamecomAtnData _dataList []*GamecomAtnData } func NewGamecomAtn(_buf []map[string]interface{}) (*GamecomAtn, error) { _dataList := make([]*GamecomAtnData, 0, len(_buf)) dataMap := make(map[string]*GamecomAtnData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamecomAtnData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Index] = _v } } return &GamecomAtn{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GamecomAtn) GetDataMap() map[string]*GamecomAtnData { return table._dataMap } func (table *GamecomAtn) GetDataList() []*GamecomAtnData { return table._dataList } func (table *GamecomAtn) Get(key string) *GamecomAtnData { return table._dataMap[key] }