package hero import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" "strconv" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode) { if req.HeroObjID == "" { code = pb.ErrorCode_ReqParameterError return } return } /// 英雄觉醒 func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (code pb.ErrorCode, data proto.Message) { var ( awakenData *cfg.GameheroAwakenData _hero *pb.DBHero chanegCard []*pb.DBHero // change ) chanegCard = make([]*pb.DBHero, 0) code = this.AwakenCheck(session, req) // check if code != pb.ErrorCode_Success { return } _hero, code = this.module.GetHeroByObjID(session.GetUserId(), req.HeroObjID) if code != pb.ErrorCode_Success { return } AwakenConfig, err1 := this.module.configure.GetHeroAwakenConfig() if err1 != nil { code = pb.ErrorCode_ConfigNoFound return } for _, v := range AwakenConfig.GetDataMap() { if v.Hid == _hero.HeroID && v.Phase == _hero.JuexingLv+1 { awakenData = v break } } if awakenData == nil { code = pb.ErrorCode_HeroMaxAwaken // 达到最大觉醒等级 return } if len(awakenData.Phasebonus) < 2 { // 配置校验 code = pb.ErrorCode_ConfigNoFound return } // 消耗校验 code = this.module.ConsumeRes(session, awakenData.Phaseneed, true) if code != pb.ErrorCode_Success { return } if _hero.SameCount > 1 { //有堆叠的情况 // 克隆一个新的 _hero.SameCount -= 1 newHero := this.module.modelHero.CloneNewHero(_hero) chanegCard = append(chanegCard, newHero) } _hero.SameCount = 1 // 加属性 awakenData _value, ok := strconv.Atoi(awakenData.Phasebonus[0]) if ok == nil { // 升级技能 for pos, v := range _hero.NormalSkill { value, err := strconv.Atoi(awakenData.Phasebonus[1]) if err == nil { if pos == value { v.SkillID = int32(_value) } } } _heroMap := map[string]interface{}{ "normalSkill": _hero.NormalSkill, "sameCount": 1, "isOverlying": false, } // 保存数据 err1 = this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap) if err1 != nil { code = pb.ErrorCode_DBError this.module.Errorf("update hero skill failed:%v", err1) return } } else { // 加属性 property := make(map[string]int32, 0) value, err := strconv.Atoi(awakenData.Phasebonus[1]) if err == nil { property[awakenData.Phasebonus[0]] += int32(value) } this.module.modelHero.mergeMainProperty(session.GetUserId(), _hero, property) _hero.JuexingLv += 1 _heroMap := map[string]interface{}{ "juexingLv": _hero.JuexingLv, "sameCount": 1, "isOverlying": false, } // 保存数据 err1 = this.module.modelHero.ChangeList(session.GetUserId(), _hero.Id, _heroMap) if err1 != nil { code = pb.ErrorCode_DBError this.module.Errorf("update hero skill failed:%v", err1) return } } this.module.modelHero.ChangeHeroProperty(session, _hero) // 推送属性变化 chanegCard = append(chanegCard, _hero) session.SendMsg(string(this.module.GetType()), "change", &pb.HeroChangePush{List: chanegCard}) session.SendMsg(string(this.module.GetType()), Awaken, &pb.HeroAwakenResp{Hero: _hero}) return }