//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gameitinerant_rank struct { _dataMap map[int32]*Gameitinerant_rankData _dataList []*Gameitinerant_rankData } func NewGameitinerant_rank(_buf []map[string]interface{}) (*Gameitinerant_rank, error) { _dataList := make([]*Gameitinerant_rankData, 0, len(_buf)) dataMap := make(map[int32]*Gameitinerant_rankData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameitinerant_rankData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Gameitinerant_rank{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gameitinerant_rank) GetDataMap() map[int32]*Gameitinerant_rankData { return table._dataMap } func (table *Gameitinerant_rank) GetDataList() []*Gameitinerant_rankData { return table._dataList } func (table *Gameitinerant_rank) Get(key int32) *Gameitinerant_rankData { return table._dataMap[key] }