package hero import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" "strconv" "google.golang.org/protobuf/proto" ) //参数校验 func (this *apiComp) ResonanceCheck(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode) { if req.HeroObjID == "" || req.CostObjID == "" { code = pb.ErrorCode_ReqParameterError return } return } /// 英雄共鸣 func (this *apiComp) Resonance(session comm.IUserSession, req *pb.HeroResonanceReq) (code pb.ErrorCode, data proto.Message) { _hero, code := this.module.GetHero(session.GetUserId(), req.HeroObjID) // 查询目标卡是否存在 defer func() { if code == pb.ErrorCode_Success { session.SendMsg(string(this.module.GetType()), Resonance, &pb.HeroResonanceResp{Hero: _hero}) } }() if code != pb.ErrorCode_Success { return } code = this.ResonanceCheck(session, req) // check if code != pb.ErrorCode_Success { return } _costHero, code := this.module.GetHero(session.GetUserId(), req.CostObjID) // 查询消耗卡是否存在 if code != pb.ErrorCode_Success { code = pb.ErrorCode_HeroNoEnough return } if _costHero.SameCount < req.Amount { // 消耗卡数量不足 code = pb.ErrorCode_HeroNoEnough } // 共鸣次数判断 resonConfig, errr := this.module.configure.GetHeroResonanceConfig(_hero.HeroID) if errr != nil { code = pb.ErrorCode_ConfigNoFound return } if resonConfig.Maxnum <= _hero.ResonateNum { code = pb.ErrorCode_HeroMaxResonate // 共鸣次数已满 return } // 消耗英雄的配置id for _, v := range resonConfig.Need { if v.A == comm.HeroType && v.T == strconv.Itoa(int(_costHero.HeroID)) { if req.Amount != v.N { code = pb.ErrorCode_HeroNoEnough // 消耗数量不对应 return } } } code = this.module.DelCard(req.CostObjID, req.Amount) // 删除材料卡 if code != pb.ErrorCode_Success { code = pb.ErrorCode_DBError return } resonConfig, err1 := this.module.configure.GetHeroResonanceConfig(_hero.HeroID) if err1 != nil { code = pb.ErrorCode_ConfigNoFound return } // 消耗校验 code = this.module.CheckConsumeRes(session.GetUserId(), resonConfig.Need) if code != pb.ErrorCode_Success { return } _heroMap := map[string]interface{}{ "resonateNum": _hero.ResonateNum + 1, "distributionResonate": _hero.DistributionResonate + resonConfig.Energy, } err1 = this.module.modelHero.modifyHeroData(session.GetUserId(), req.HeroObjID, _heroMap) // 修改英雄信息 if err1 != nil { log.Errorf("update hero skill failed:%v", err1) } // 返还对应初始星级的卡 for _, v := range resonConfig.Prize { if v.A == "hero" { value, err := strconv.Atoi(v.T) if err != nil { code = pb.ErrorCode_ConfigurationException return } for i := 0; i < int(v.N); i++ { // 有多少张加多少次 this.module.modelHero.createOneHero(session.GetUserId(), int32(value)) } } } err1 = this.module.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化 if err1 != nil { log.Errorf("PushHeroProperty err!") } return }