//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameshopData struct { Shopid int32 Tab int32 Shopname string UpperShop string Needshow []*Gameatn Rtype int32 Rtime int32 Rnum int32 Rneed []*Gameatn Shopitem []int32 } const TypeId_GameshopData = 923847228 func (*GameshopData) GetTypeId() int32 { return 923847228 } func (_v *GameshopData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["shopid"].(float64); !_ok_ { err = errors.New("shopid error"); return }; _v.Shopid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tab"].(float64); !_ok_ { err = errors.New("tab error"); return }; _v.Tab = int32(_tempNum_) } { var _ok_ bool; if _v.Shopname, _ok_ = _buf["shopname"].(string); !_ok_ { err = errors.New("shopname error"); return } } { var _ok_ bool; if _v.UpperShop, _ok_ = _buf["upper_shop"].(string); !_ok_ { err = errors.New("upper_shop error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["needshow"].([]interface{}); !_ok_ { err = errors.New("needshow error"); return } _v.Needshow = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Needshow = append(_v.Needshow, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtype"].(float64); !_ok_ { err = errors.New("rtype error"); return }; _v.Rtype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rtime"].(float64); !_ok_ { err = errors.New("rtime error"); return }; _v.Rtime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rnum"].(float64); !_ok_ { err = errors.New("rnum error"); return }; _v.Rnum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["rneed"].([]interface{}); !_ok_ { err = errors.New("rneed error"); return } _v.Rneed = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Rneed = append(_v.Rneed, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["shopitem"].([]interface{}); !_ok_ { err = errors.New("shopitem error"); return } _v.Shopitem = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Shopitem = append(_v.Shopitem, _list_v_) } } return } func DeserializeGameshopData(_buf map[string]interface{}) (*GameshopData, error) { v := &GameshopData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }