//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gameplayerlv struct { _dataMap map[int32]*GameplayerlvData _dataList []*GameplayerlvData } func NewGameplayerlv(_buf []map[string]interface{}) (*Gameplayerlv, error) { _dataList := make([]*GameplayerlvData, 0, len(_buf)) dataMap := make(map[int32]*GameplayerlvData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameplayerlvData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Lv] = _v } } return &Gameplayerlv{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gameplayerlv) GetDataMap() map[int32]*GameplayerlvData { return table._dataMap } func (table *Gameplayerlv) GetDataList() []*GameplayerlvData { return table._dataList } func (table *Gameplayerlv) Get(key int32) *GameplayerlvData { return table._dataMap[key] }