//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gamehero struct { _dataMap map[string]*GameheroData _dataList []*GameheroData } func NewGamehero(_buf []map[string]interface{}) (*Gamehero, error) { _dataList := make([]*GameheroData, 0, len(_buf)) dataMap := make(map[string]*GameheroData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameheroData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Hid] = _v } } return &Gamehero{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gamehero) GetDataMap() map[string]*GameheroData { return table._dataMap } func (table *Gamehero) GetDataList() []*GameheroData { return table._dataList } func (table *Gamehero) Get(key string) *GameheroData { return table._dataMap[key] }