//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameequipPosData struct { Pos int32 Suitnum int32 Leadlibrary []string Addlibrary []string } const TypeId_GameequipPosData = 487964234 func (*GameequipPosData) GetTypeId() int32 { return 487964234 } func (_v *GameequipPosData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suitnum"].(float64); !_ok_ { err = errors.New("suitnum error"); return }; _v.Suitnum = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["leadlibrary"].([]interface{}); !_ok_ { err = errors.New("leadlibrary error"); return } _v.Leadlibrary = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Leadlibrary = append(_v.Leadlibrary, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["addlibrary"].([]interface{}); !_ok_ { err = errors.New("addlibrary error"); return } _v.Addlibrary = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Addlibrary = append(_v.Addlibrary, _list_v_) } } return } func DeserializeGameequipPosData(_buf map[string]interface{}) (*GameequipPosData, error) { v := &GameequipPosData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }