//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameequipPos struct { _dataMap map[int32]*GameequipPosData _dataList []*GameequipPosData } func NewGameequipPos(_buf []map[string]interface{}) (*GameequipPos, error) { _dataList := make([]*GameequipPosData, 0, len(_buf)) dataMap := make(map[int32]*GameequipPosData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameequipPosData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Pos] = _v } } return &GameequipPos{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameequipPos) GetDataMap() map[int32]*GameequipPosData { return table._dataMap } func (table *GameequipPos) GetDataList() []*GameequipPosData { return table._dataList } func (table *GameequipPos) Get(key int32) *GameequipPosData { return table._dataMap[key] }