//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gameequip struct { _dataMap map[string]*GameequipData _dataList []*GameequipData } func NewGameequip(_buf []map[string]interface{}) (*Gameequip, error) { _dataList := make([]*GameequipData, 0, len(_buf)) dataMap := make(map[string]*GameequipData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameequipData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Gameequip{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gameequip) GetDataMap() map[string]*GameequipData { return table._dataMap } func (table *Gameequip) GetDataList() []*GameequipData { return table._dataList } func (table *Gameequip) Get(key string) *GameequipData { return table._dataMap[key] }