//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gamecom struct { _dataMap map[int32]*GamecomData _dataList []*GamecomData } func NewGamecom(_buf []map[string]interface{}) (*Gamecom, error) { _dataList := make([]*GamecomData, 0, len(_buf)) dataMap := make(map[int32]*GamecomData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamecomData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.MaxChar] = _v } } return &Gamecom{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gamecom) GetDataMap() map[int32]*GamecomData { return table._dataMap } func (table *Gamecom) GetDataList() []*GamecomData { return table._dataList } func (table *Gamecom) Get(key int32) *GamecomData { return table._dataMap[key] }