//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GamechatChannel struct { _dataMap map[string]*GamechatChannelData _dataList []*GamechatChannelData } func NewGamechatChannel(_buf []map[string]interface{}) (*GamechatChannel, error) { _dataList := make([]*GamechatChannelData, 0, len(_buf)) dataMap := make(map[string]*GamechatChannelData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamechatChannelData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Key] = _v } } return &GamechatChannel{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GamechatChannel) GetDataMap() map[string]*GamechatChannelData { return table._dataMap } func (table *GamechatChannel) GetDataList() []*GamechatChannelData { return table._dataList } func (table *GamechatChannel) Get(key string) *GamechatChannelData { return table._dataMap[key] }