package parkour import ( "go_dreamfactory/comm" "go_dreamfactory/pb" ) //参数校验 func (this *apiComp) AvoidCheck(session comm.IUserSession, req *pb.ParkourAvoidReq) (errdata *pb.ErrorData) { return } ///游戏 func (this *apiComp) Avoid(session comm.IUserSession, req *pb.ParkourAvoidReq) (errdata *pb.ErrorData) { var ( ok bool ) if errdata = this.AvoidCheck(session, req); errdata != nil { return } this.module.lock.RLock() _, ok = this.module.battles[req.Battleid] this.module.lock.RUnlock() if ok { go this.module.avoid(req.Battleid, session.GetUserId(), req.Distance) } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } session.SendMsg(string(this.module.GetType()), "avoid", &pb.ParkourAvoidResp{}) return }