package hunting import ( "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) ChallengeCheck(session comm.IUserSession, req *pb.HuntingChallengeReq) (errdata *pb.ErrorData) { if req.BossType <= 0 && req.Difficulty > 0 || req.Battle == nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } return } return } ///挑战主线关卡 func (this *apiComp) Challenge(session comm.IUserSession, req *pb.HuntingChallengeReq) (errdata *pb.ErrorData) { var ( ps int32 ) code = this.ChallengeCheck(session, req) if errdata != nil { return // 参数校验失败直接返回 } hunting, err := this.module.modelHunting.getHuntingList(session.GetUserId()) if err != nil { code = pb.ErrorCode_PagodaNotFound return } cfgData, err := this.module.configure.GetHuntingBossConfigData(req.BossType, req.Difficulty) if err != nil { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } data = &pb.ErrorData{ Title: pb.GetErrorCodeMsg(code), Message: err.Error(), } return } if v1, ok := hunting.Ps[req.BossType]; ok && v1 == 0 { if errdata = this.module.ConsumeRes(session, cfgData.PsMg, true); errdata != nil { // 扣1点 return } } else { for _, v := range cfgData.PsConsume { if v.A == "attr" && v.T == "ps" { ps += v.N } } for _, v := range cfgData.PsMg { if v.A == "attr" && v.T == "ps" { ps += v.N } } psAnt := &cfg.Gameatn{ // 构建一个atn 对象 A: "attr", T: "ps", N: ps, } if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{psAnt}, true); errdata != nil { return } hunting.Ps[req.BossType] = ps this.module.modelHunting.modifyHuntingDataByObjId(session.GetUserId(), map[string]interface{}{ "ps": hunting.Ps, }) } // if errdata = this.module.CheckRes(session, cfgData.PsConsume); errdata != nil { // if req.AutoBuy { // 不够的时候看是否能自动购买 // var count int32 // for _, v := range cfgData.PsConsume { // if v.N > 0 { // count += v.N // } // } // if errdata = this.module.ModuleItems.BuyUnifiedTicket(session, count); errdata != nil { // return // } // } else { // code = pb.ErrorCode_VikingMaxChallengeCount // return // } // } value, ok := hunting.Boss[req.BossType] if !ok { // 类型校验 hunting.Boss[req.BossType] = 1 } if value < req.Difficulty-1 { code = pb.ErrorCode_HuntingLvErr return } code, record := this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{ Ptype: pb.PlayType_hunting, Title: "", Format: req.Battle, Mformat: cfgData.Boss, }) if errdata != nil { return } session.SendMsg(string(this.module.GetType()), HuntingChallengeResp, &pb.HuntingChallengeResp{ Info: &pb.BattleInfo{ Id: record.Id, Title: record.Title, Rulesid: cfgData.BattleReadyID, Btype: record.Btype, Ptype: record.Ptype, RedCompId: record.RedCompId, Redflist: record.Redflist, BlueCompId: record.BlueCompId, Buleflist: record.Buleflist, }, BossType: req.BossType, Difficulty: req.Difficulty, }) if user := this.module.ModuleUser.GetUser(session.GetUserId()); user != nil { this.chat.SendSysChatToWorld(comm.ChatSystem15, nil, req.BossType, req.Difficulty, user.Name) } else { this.module.Errorf("no found userdata uid:%s", session.GetUserId()) } return }