//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameuiData struct { Id string File string Unloadpkg int32 Loadtype int32 Full int32 Blur int32 Package string Packagename string Comname string Des string } const TypeId_GameuiData = -473993766 func (*GameuiData) GetTypeId() int32 { return -473993766 } func (_v *GameuiData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; if _v.File, _ok_ = _buf["file"].(string); !_ok_ { err = errors.New("file error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unloadpkg"].(float64); !_ok_ { err = errors.New("unloadpkg error"); return }; _v.Unloadpkg = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["loadtype"].(float64); !_ok_ { err = errors.New("loadtype error"); return }; _v.Loadtype = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["full"].(float64); !_ok_ { err = errors.New("full error"); return }; _v.Full = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["blur"].(float64); !_ok_ { err = errors.New("blur error"); return }; _v.Blur = int32(_tempNum_) } { var _ok_ bool; if _v.Package, _ok_ = _buf["package"].(string); !_ok_ { err = errors.New("package error"); return } } { var _ok_ bool; if _v.Packagename, _ok_ = _buf["packagename"].(string); !_ok_ { err = errors.New("packagename error"); return } } { var _ok_ bool; if _v.Comname, _ok_ = _buf["comname"].(string); !_ok_ { err = errors.New("comname error"); return } } { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } } return } func DeserializeGameuiData(_buf map[string]interface{}) (*GameuiData, error) { v := &GameuiData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }