//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gameui struct { _dataMap map[string]*GameuiData _dataList []*GameuiData } func NewGameui(_buf []map[string]interface{}) (*Gameui, error) { _dataList := make([]*GameuiData, 0, len(_buf)) dataMap := make(map[string]*GameuiData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameuiData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &Gameui{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gameui) GetDataMap() map[string]*GameuiData { return table._dataMap } func (table *Gameui) GetDataList() []*GameuiData { return table._dataList } func (table *Gameui) Get(key string) *GameuiData { return table._dataMap[key] }