//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameskillBuff struct { _dataMap map[int32]*GameskillBuffData _dataList []*GameskillBuffData } func NewGameskillBuff(_buf []map[string]interface{}) (*GameskillBuff, error) { _dataList := make([]*GameskillBuffData, 0, len(_buf)) dataMap := make(map[int32]*GameskillBuffData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameskillBuffData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameskillBuff{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameskillBuff) GetDataMap() map[int32]*GameskillBuffData { return table._dataMap } func (table *GameskillBuff) GetDataList() []*GameskillBuffData { return table._dataList } func (table *GameskillBuff) Get(key int32) *GameskillBuffData { return table._dataMap[key] }