//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type Gamemsgdistrib struct { _dataMap map[string]*GamemsgdistribData _dataList []*GamemsgdistribData } func NewGamemsgdistrib(_buf []map[string]interface{}) (*Gamemsgdistrib, error) { _dataList := make([]*GamemsgdistribData, 0, len(_buf)) dataMap := make(map[string]*GamemsgdistribData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGamemsgdistribData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Msgid] = _v } } return &Gamemsgdistrib{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *Gamemsgdistrib) GetDataMap() map[string]*GamemsgdistribData { return table._dataMap } func (table *Gamemsgdistrib) GetDataList() []*GamemsgdistribData { return table._dataList } func (table *Gamemsgdistrib) Get(key string) *GamemsgdistribData { return table._dataMap[key] }